Final Fantasy

Summon: Esper Ramuh

Summon: Esper Ramuh {2}{R}{R}

Enchantment Creature - Saga Wizard
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh—the esper."
3/3
Summon: G.F. Cerberus

Summon: G.F. Cerberus {2}{R}{R}

Enchantment Creature - Saga Dog
I — Surveil 1.
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
"Pretty confident. Let's see how you do."
3/3
Summon: G.F. Ifrit

Summon: G.F. Ifrit {2}{R}

Enchantment Creature - Saga Demon
I, II — You may discard a card. If you do, draw a card.
III, IV — Add {R}.
"Hm! Not bad for a human."
3/2
Suplex

Suplex {1}{R}

Sorcery
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
"The time has come to put my training to use!"
Thunder Magic

Thunder Magic {R}

Instant
Tiered
• Thunder — {0} — Thunder Magic deals 2 damage to target creature.
• Thundara — {3} — Thunder Magic deals 4 damage to target creature.
• Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.
Triple Triad

Triple Triad {3}{R}{R}{R}

Enchantment
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Unexpected Request

Unexpected Request {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
"I shall hereby do my best to kidnap you!"
Vaan, Street Thief

Vaan, Street Thief {2}{R}

Legendary Creature - Human Scout
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
2/2
Warrior's Sword

Warrior's Sword {3}{R}

Artifact - Equipment
Job select
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip {5}
Zell Dincht

Zell Dincht {2}{R}

Legendary Creature - Human Monk
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
"My weapons are these fists of mine!"
0/3
Airship Crash

Airship Crash {2}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
Cycling {2}
"Just our luck to crash in this forest... it's gonna get interesting..."
—Baku, Tantalus leader
Ancient Adamantoise

Ancient Adamantoise {5}{G}{G}{G}

Creature - Turtle
Vigilance, ward {3}
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
8/20
Balamb T-Rexaur

Balamb T-Rexaur {4}{G}{G}

Creature - Dinosaur
Trample
When this creature enters, you gain 3 life.
Forestcycling {2}
"Sometimes it's better to run!"
—Quistis Trepe
6/6
Bard's Bow

Bard's Bow {2}{G}

Artifact - Equipment
Job select
Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.
Perseus's Bow — Equip {6}
Bartz and Boko

Bartz and Boko {3}{G}{G}

Legendary Creature - Human Bird
Affinity for Birds
When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.
"Call me Bartz. Me and my chocobo just go wherever the trail leads us..."
4/3
Blitzball Shot

Blitzball Shot {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
"Everyone seems to be calling for Wakka, folks!"
—Blitzball announcer
Cactuar

Cactuar {G}

Creature - Plant
Trample
At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.
A cactus with legs that loves to run hither and thither. Watch out for its thorns!
3/3
Chocobo Kick

Chocobo Kick {1}{G}

Sorcery
Kicker—Return a land you control to its owner's hand.
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Chocobo Racetrack

Chocobo Racetrack {3}{G}{G}

Artifact
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
"No matter how you make your bet, you win some and you lose some. It all comes down to skill and luck."
—Racing expert
Clash of the Eikons

Clash of the Eikons {G}

Sorcery
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control.
• Put a lore counter on target Saga you control.
Coliseum Behemoth

Coliseum Behemoth {5}{G}{G}

Creature - Beast
Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.
7/7
Commune with Beavers

Commune with Beavers {G}

Sorcery
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"Guy speak beaver."
Diamond Weapon

Diamond Weapon {7}{G}{G}

Legendary Artifact Creature - Elemental
This spell costs {1} less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
A tutelary creature said only to appear when the planet is in grave danger.
8/8
The Earth Crystal

The Earth Crystal {2}{G}{G}

Legendary Artifact
Green spells you cast cost {1} less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
{4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.
Esper Origins
Summon: Esper Maduin

Esper Origins {1}{G}

Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.
Flashback {3}{G}
Card has other part: Summon: Esper Maduin