Duskmourn: House of Horror Commander

Duskmourn: House of Horror Commander contains 73 cards.
Released: 2024-09-27
Base set size: 40 cards.
Aminatou, Veil Piercer

Aminatou, Veil Piercer {1}{W}{U}{B}

Legendary Creature - Human Wizard
At the beginning of your upkeep, surveil 2.
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}.
2/4
Kianne, Corrupted Memory

Kianne, Corrupted Memory {2}{G}{U}

Legendary Creature - Illusion
As long as Kianne's power is even, you may cast noncreature spells as though they had flash.
As long as Kianne's power is odd, you may cast creature spells as though they had flash.
Whenever you draw a card, put a +1/+1 counter on Kianne.
2/2
The Master of Keys

The Master of Keys {X}{W}{U}{B}

Legendary Enchantment Creature - Horror
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
3/3
Valgavoth, Harrower of Souls

Valgavoth, Harrower of Souls {2}{B}{R}

Legendary Creature - Elder Demon
Flying
Ward—Pay 2 life.
Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.
4/4
Winter, Cynical Opportunist

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature - Human Warlock
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
2/5
Zimone, Mystery Unraveler

Zimone, Mystery Unraveler {2}{G}{U}

Legendary Creature - Human Wizard
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up.
3/3
Redress Fate

Redress Fate {6}{W}{W}

Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Miracle {3}{W}
"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."
Secret Arcade

Secret Arcade {4}{W}

Enchantment - Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
Card has other part: Dusty Parlor
Dusty Parlor

Dusty Parlor {2}{W}

Enchantment - Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
Card has other part: Secret Arcade
Soaring Lightbringer

Soaring Lightbringer {4}{W}

Enchantment Creature - Bird Glimmer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Hope arrives on silent wings.
4/5
Fear of Sleep Paralysis

Fear of Sleep Paralysis {5}{U}

Enchantment Creature - Nightmare
Flying
Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control.
6/6
Glitch Interpreter

Glitch Interpreter {2}{U}

Creature - Human Wizard
When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread.
Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
2/3
They Came from the Pipes

They Came from the Pipes {4}{U}

Enchantment
When They Came from the Pipes enters, manifest dread twice.
Whenever a face-down creature you control enters, draw a card.
Zimone's Hypothesis

Zimone's Hypothesis {3}{U}{U}

Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand.
"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."
Ancient Cellarspawn

Ancient Cellarspawn {1}{B}{B}

Enchantment Creature - Horror
Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
Where it treads, plants wither. Where it breathes, poison spreads.
3/3
Cramped Vents

Cramped Vents {3}{B}

Enchantment - Room
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.
Card has other part: Access Maze
Access Maze

Access Maze {5}{B}{B}

Enchantment - Room
Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.
Card has other part: Cramped Vents
Metamorphosis Fanatic

Metamorphosis Fanatic {4}{B}{B}

Creature - Human Cleric
Lifelink
When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle {1}{B}
4/4
Curator Beastie

Curator Beastie {4}{G}{G}

Creature - Beast
Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever Curator Beastie enters or attacks, manifest dread.
6/6
Disorienting Choice

Disorienting Choice {3}{G}

Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Experimental Lab

Experimental Lab {3}{G}

Enchantment - Room
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.
Card has other part: Staff Room
Staff Room

Staff Room {2}{G}

Enchantment - Room
Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.
Card has other part: Experimental Lab
Shriekwood Devourer

Shriekwood Devourer {5}{G}{G}

Creature - Treefolk
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
With every soul it consumes, its roots stretch farther and reach for more victims.
7/5
Phenomenon Investigators

Phenomenon Investigators {2}{U}{B}

Creature - Human Detective
As Phenomenon Investigators enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
3/4
Giggling Skitterspike

Giggling Skitterspike {4}

Artifact Creature - Toy
Indestructible
Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
{5}: Monstrosity 5.
1/1