Duskmourn: House of Horror Commander

Dim Oubliette

Dim Oubliette {4}{B}

Enchantment - Room
When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.
Card has other part: Polluted Cistern
Sadistic Shell Game

Sadistic Shell Game {4}{B}

Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
"Shame about your friends. Wanna see what's inside yours?"
Suspended Sentence

Suspended Sentence {3}{B}

Instant
Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.
Suspend 3—{1}{B}
Barbflare Gremlin

Barbflare Gremlin {3}{R}

Creature - Gremlin
First strike, haste
Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
"You think burning the pie to a crisp was bad? You should see what it did to the chef!"
—Meg, supply runner
3/2
Gleeful Arsonist

Gleeful Arsonist {2}{R}

Creature - Human Wizard
Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player.
Undying
"Let the world burn!"
1/2
Spiked Corridor

Spiked Corridor {3}{R}

Enchantment - Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Card has other part: Torture Pit
Torture Pit

Torture Pit {3}{R}

Enchantment - Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
Card has other part: Spiked Corridor
Star Athlete

Star Athlete {1}{R}{R}

Creature - Human Warrior
Menace
Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.
Blitz {3}{R}
3/2
Curator Beastie

Curator Beastie {4}{G}{G}

Creature - Beast
Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever Curator Beastie enters or attacks, manifest dread.
6/6
Demolisher Spawn

Demolisher Spawn {5}{G}{G}

Enchantment Creature - Horror
Trample, haste
Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
It rips through the Hauntwoods like a chainsaw, leaving a crushed and bloody trail behind.
7/7
Disorienting Choice

Disorienting Choice {3}{G}

Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Experimental Lab

Experimental Lab {3}{G}

Enchantment - Room
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.
Card has other part: Staff Room
Staff Room

Staff Room {2}{G}

Enchantment - Room
Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.
Card has other part: Experimental Lab
Formless Genesis

Formless Genesis {2}{G}

Kindred Sorcery - Shapeshifter
Changeling
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace
Shriekwood Devourer

Shriekwood Devourer {5}{G}{G}

Creature - Treefolk
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
With every soul it consumes, its roots stretch farther and reach for more victims.
7/5
Ursine Monstrosity

Ursine Monstrosity {2}{G}

Creature - Bear Mutant
Trample
At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
3/3
Convert to Slime

Convert to Slime {3}{B}{G}

Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Phenomenon Investigators

Phenomenon Investigators {2}{U}{B}

Creature - Human Detective
As Phenomenon Investigators enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
3/4
Giggling Skitterspike

Giggling Skitterspike {4}

Artifact Creature - Toy
Indestructible
Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
{5}: Monstrosity 5.
1/1
Séance Board

Séance Board {2}

Artifact
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.
{T}: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Redress Fate

Redress Fate {6}{W}{W}

Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Miracle {3}{W}
"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."
Soaring Lightbringer

Soaring Lightbringer {4}{W}

Enchantment Creature - Bird Glimmer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Hope arrives on silent wings.
4/5
Fear of Sleep Paralysis

Fear of Sleep Paralysis {5}{U}

Enchantment Creature - Nightmare
Flying
Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control.
6/6
Glitch Interpreter

Glitch Interpreter {2}{U}

Creature - Human Wizard
When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread.
Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
2/3
They Came from the Pipes

They Came from the Pipes {4}{U}

Enchantment
When They Came from the Pipes enters, manifest dread twice.
Whenever a face-down creature you control enters, draw a card.