Duskmourn: House of Horror Commander

Redress Fate

Redress Fate {6}{W}{W}

Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Miracle {3}{W}
"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."
Soaring Lightbringer

Soaring Lightbringer {4}{W}

Enchantment Creature - Bird Glimmer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Hope arrives on silent wings.
4/5
Fear of Sleep Paralysis

Fear of Sleep Paralysis {5}{U}

Enchantment Creature - Nightmare
Flying
Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control.
6/6
Ancient Cellarspawn

Ancient Cellarspawn {1}{B}{B}

Enchantment Creature - Horror
Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
Where it treads, plants wither. Where it breathes, poison spreads.
3/3
Metamorphosis Fanatic

Metamorphosis Fanatic {4}{B}{B}

Creature - Human Cleric
Lifelink
When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle {1}{B}
4/4
Phenomenon Investigators

Phenomenon Investigators {2}{U}{B}

Creature - Human Detective
As Phenomenon Investigators enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
3/4
Mesa Enchantress

Mesa Enchantress {1}{W}{W}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
To weary wanderers, trapped and lost amid Duskmourn's labyrinthine halls, her gifts are a welcome respite from meals of boiled ear-fungus, crickets, and the Floodpits' bizarre aquatic creatures.
0/2
Related card: Verduran Enchantress
Moon-Blessed Cleric

Moon-Blessed Cleric {2}{W}

Creature - Human Elf Cleric
Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
"Sometimes, we must make our own path through the darkness."
3/2
Terminus

Terminus {4}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W}
Aminatou's Augury

Aminatou's Augury {6}{U}{U}

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Irene's screams of denial harmonized with its terrible laughter.
Ponder

Ponder {U}

Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"When you learn to read the tides of fate, it's easy to catch the outcomes you desire."
Related card: Tome of Gadwick
Portent

Portent {U}

Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Time moves strangely in Duskmourn. The terrors of the past snap at the heels of an unknowable future, while the torments of the present stretch into infinity.
Beast Within

Beast Within {2}{G}

Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Beasties tend to be shy, kind to humans, and absolutely ruthless toward Valgavoth's monstrous spawn.
Citanul Hierophants

Citanul Hierophants {3}{G}

Creature - Human Druid
Creatures you control have "{T}: Add {G}."
"All who inhabit these woods are part of our ritual, whether they realize it or not."
3/2
Diabolic Vision

Diabolic Vision {U}{B}

Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
The demon was long dead, but it still whispered of forbidden truths and exquisite deaths.
Growth Spiral

Growth Spiral {G}{U}

Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Hidden within the infinite, protean rooms of the House are strange pockets of power that only the bravest dare access.
Related card: Key to the Archive
Utter End

Utter End {2}{W}{B}

Instant
Exile target nonland permanent.
For a razorkin, painless dissolution is a far worse fate than agonizing death.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sometimes safety is a place. Sometimes it's a person. Sometimes it's a tangible reminder that even in darkness, hope persists.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
"I'm not saying I'm sure it's a trap. I'm just saying it wasn't there yesterday and I'm pretty sure I heard it whisper my name. If you're so curious, you touch it."
—Angus, survivor scout
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"It's me and Gribble's special fort. None of the bad things can get us in there."
—Toby
Related card: Tower Winder
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
"You should have granted us an audience. Instead, you now reign over a kingdom of ruins."
—Sarkhan, the Dragonspeaker
Behold the Power of Destruction

Behold the Power of Destruction

Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I must break the world before I can remake it in my image."
Choose Your Demise

Choose Your Demise

Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."