Duskmourn: House of Horror Commander

Sandwurm Convergence

Sandwurm Convergence {6}{G}{G}

Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Cantankerous and territorial, sandwurms claim even the skies above their dunes.
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Scute Swarm

Scute Swarm {2}{G}

Creature - Insect
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
"Survival rule 782: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Shigeki, Jukai Visionary

Shigeki, Jukai Visionary {1}{G}

Legendary Enchantment Creature - Snake Druid
{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel{X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
1/3
Skola Grovedancer

Skola Grovedancer {1}{G}

Enchantment Creature - Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
{2}{G}: Mill a card.
"From the ashes of last night's revel, I bring the dawn of new growth."
2/2
Temur War Shaman

Temur War Shaman {4}{G}{G}

Creature - Human Shaman
When Temur War Shaman enters, manifest the top card of your library.
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4/5
Thunderfoot Baloth

Thunderfoot Baloth {4}{G}{G}

Creature - Beast
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
"Odd. I didn't see any lightning . . . ."
—Herreth, poacher, last words
5/5
Titania, Nature's Force

Titania, Nature's Force {4}{G}{G}

Legendary Creature - Elemental
You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
6/6
Trail of Mystery

Trail of Mystery {1}{G}

Enchantment
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Whisperwood Elemental

Whisperwood Elemental {3}{G}{G}

Creature - Elemental
At the beginning of your end step, manifest the top card of your library.
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4/4
Wilderness Reclamation

Wilderness Reclamation {3}{G}

Enchantment
At the beginning of your end step, untap all lands you control.
"Walls crack. Buildings fall. Always the wilds return."
—Domri Rade
Worldspine Wurm

Worldspine Wurm {8}{G}{G}{G}

Creature - Wurm
Trample
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15/15
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Yavimaya Elder

Yavimaya Elder {1}{G}{G}

Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, Sacrifice Yavimaya Elder: Draw a card.
2/1
Yedora, Grave Gardener

Yedora, Grave Gardener {4}{G}

Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.
"Even in death, we never stop growing."
5/5
Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait {4}{G}{U}

Legendary Creature - Serpent
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
"To sail through those waters is to offer oneself as tribute."
—Captain Hoyrik
5/5
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle {2}{G}{U}

Legendary Creature - Kraken
Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land.
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
12/12
Athreos, Shroud-Veiled

Athreos, Shroud-Veiled {4}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
4/7
Binding the Old Gods

Binding the Old Gods {2}{B}{G}

Enchantment - Saga
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Biomass Mutation

Biomass Mutation {X}{G/U}{G/U}

Instant
Creatures you control have base power and toughness X/X until end of turn.
"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?"
—Vorel of the Hull Clade
Deadbridge Chant

Deadbridge Chant {4}{B}{G}

Enchantment
When Deadbridge Chant enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Eureka Moment

Eureka Moment {2}{G}{U}

Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
"At first, the equations were simply numbers. But in those numbers, I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"
Florian, Voldaren Scion

Florian, Voldaren Scion {1}{B}{R}

Legendary Creature - Vampire Noble
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
3/3
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Grisly Salvage

Grisly Salvage {B}{G}

Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
To the Golgari, anything buried is treasure.