Duskmourn: House of Horror Commander

Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"It's me and Gribble's special fort. None of the bad things can get us in there."
—Toby
Related card: Tower Winder
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W}
Entreat the Angels

Entreat the Angels {X}{X}{W}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W}
Monologue Tax

Monologue Tax {2}{W}

Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
"Your unsolicited words enrich us all. Please, continue."
—Yold, professor of cryptorelicology
Ondu Spiritdancer

Ondu Spiritdancer {4}{W}

Creature - Kor Cleric
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
"We travel to know the land—its sacred spirit, its perils and blessings."
3/3
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Sigil of the Empty Throne

Sigil of the Empty Throne {3}{W}{W}

Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
When Asha left Bant, she ensured that the world would have protection and order in her absence.
Related card: Faithful Disciple
Sphere of Safety

Sphere of Safety {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
The Rakdos believe that all are eager to join their revels, even when told otherwise.
Starfield Mystic

Starfield Mystic {1}{W}

Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
"The realm of the gods opens before me!"
2/2
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
Timely Ward

Timely Ward {2}{W}

Enchantment - Aura
You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Behind every general who leads from the front is a nervous mage with a spell at the ready.
Verge Rangers

Verge Rangers {2}{W}

Creature - Human Scout Ranger
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library.
3/3
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Archetype of Imagination

Archetype of Imagination {4}{U}{U}

Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2
Body of Knowledge

Body of Knowledge {3}{U}{U}

Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever Body of Knowledge is dealt damage, draw that many cards.
*/*
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Related card: Tome of Gadwick
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Dig Through Time

Dig Through Time {6}{U}{U}

Instant
Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Dream Eater

Dream Eater {4}{U}{U}

Creature - Nightmare Sphinx
Flash
Flying
When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.
4/3
Extravagant Replication

Extravagant Replication {4}{U}{U}

Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
"Just one aether tiger? What do I look like, a peasant?"
Kefnet the Mindful

Kefnet the Mindful {2}{U}

Legendary Creature - God
Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5/5
Kheru Spellsnatcher

Kheru Spellsnatcher {3}{U}

Creature - Snake Wizard
Morph {4}{U}{U}
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3
Mirrormade

Mirrormade {1}{U}{U}

Enchantment
You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.
"Share your darkest secret and the Mirror will reveal your soul's essence."
—Ceri, royal mirrorkeeper