Duskmourn: House of Horror Commander

Zimone's Hypothesis

Zimone's Hypothesis {3}{U}{U}

Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand.
"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."
Ancient Cellarspawn

Ancient Cellarspawn {1}{B}{B}

Enchantment Creature - Horror
Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
Where it treads, plants wither. Where it breathes, poison spreads.
3/3
Deluge of Doom

Deluge of Doom {2}{B}

Sorcery
All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
"I told you there were no razorkin down that passage. I never said it was safe."
—Winter
Demonic Covenant

Demonic Covenant {4}{B}{B}

Kindred Enchantment - Demon
Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.
At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.
Into the Pit

Into the Pit {2}{B}

Enchantment
You may look at the top card of your library any time.
You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
Duskmourn never yields its secrets without exacting a brutal price.
Metamorphosis Fanatic

Metamorphosis Fanatic {4}{B}{B}

Creature - Human Cleric
Lifelink
When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle {1}{B}
4/4
Persistent Constrictor

Persistent Constrictor {4}{B}

Creature - Zombie Snake
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.
Persist
5/3
Sadistic Shell Game

Sadistic Shell Game {4}{B}

Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
"Shame about your friends. Wanna see what's inside yours?"
Suspended Sentence

Suspended Sentence {3}{B}

Instant
Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.
Suspend 3—{1}{B}
Barbflare Gremlin

Barbflare Gremlin {3}{R}

Creature - Gremlin
First strike, haste
Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
"You think burning the pie to a crisp was bad? You should see what it did to the chef!"
—Meg, supply runner
3/2
Gleeful Arsonist

Gleeful Arsonist {2}{R}

Creature - Human Wizard
Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player.
Undying
"Let the world burn!"
1/2
Star Athlete

Star Athlete {1}{R}{R}

Creature - Human Warrior
Menace
Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.
Blitz {3}{R}
3/2
Curator Beastie

Curator Beastie {4}{G}{G}

Creature - Beast
Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever Curator Beastie enters or attacks, manifest dread.
6/6
Demolisher Spawn

Demolisher Spawn {5}{G}{G}

Enchantment Creature - Horror
Trample, haste
Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
It rips through the Hauntwoods like a chainsaw, leaving a crushed and bloody trail behind.
7/7
Disorienting Choice

Disorienting Choice {3}{G}

Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Formless Genesis

Formless Genesis {2}{G}

Kindred Sorcery - Shapeshifter
Changeling
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace
Shriekwood Devourer

Shriekwood Devourer {5}{G}{G}

Creature - Treefolk
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
With every soul it consumes, its roots stretch farther and reach for more victims.
7/5
Ursine Monstrosity

Ursine Monstrosity {2}{G}

Creature - Bear Mutant
Trample
At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
3/3
Convert to Slime

Convert to Slime {3}{B}{G}

Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
Phenomenon Investigators

Phenomenon Investigators {2}{U}{B}

Creature - Human Detective
As Phenomenon Investigators enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
3/4
Giggling Skitterspike

Giggling Skitterspike {4}

Artifact Creature - Toy
Indestructible
Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
{5}: Monstrosity 5.
1/1
Séance Board

Séance Board {2}

Artifact
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.
{T}: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Mesa Enchantress

Mesa Enchantress {1}{W}{W}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
To weary wanderers, trapped and lost amid Duskmourn's labyrinthine halls, her gifts are a welcome respite from meals of boiled ear-fungus, crickets, and the Floodpits' bizarre aquatic creatures.
0/2
Related card: Verduran Enchantress
Moon-Blessed Cleric

Moon-Blessed Cleric {2}{W}

Creature - Human Elf Cleric
Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
"Sometimes, we must make our own path through the darkness."
3/2
Terminus

Terminus {4}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W}