Dominaria

Dominaria contains 280 cards.
It is part of Dominaria block.
Released: 2018-04-27
Base set size: 269 cards.
Karn, Scion of Urza

Karn, Scion of Urza {4}

Legendary Planeswalker - Karn
[+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
[–1]: Put a card you own with a silver counter on it from exile into your hand.
[–2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Loyalty:
5
Adamant Will

Adamant Will {1}{W}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
Related card: Imperial Blademaster
Aven Sentry

Aven Sentry {3}{W}

Creature - Bird Soldier
Flying
"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."
3/2
Baird, Steward of Argive

Baird, Steward of Argive {2}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
2/4
Benalish Honor Guard

Benalish Honor Guard {1}{W}

Creature - Human Knight
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
"The true measure of all heroes is not what they achieve, but who they inspire."
—Triumph of Gerrard
2/2
Benalish Marshal

Benalish Marshal {W}{W}{W}

Creature - Human Knight
Other creatures you control get +1/+1.
"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars."
—History of Benalia
3/3
Related cards: Protean War Engine Raddic, Tal Zealot
Blessed Light

Blessed Light {4}{W}

Instant
Exile target creature or enchantment.
Enchanted by mage-smiths and blessed by priests, Benalish windows let in light and cast out darkness.
Board the Weatherlight

Board the Weatherlight {1}{W}

Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
A new gathering for a new age.
Call the Cavalry

Call the Cavalry {3}{W}

Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.
Charge

Charge {W}

Instant
Creatures you control get +1/+1 until end of turn.
"Honor rides before us. All we have to do is catch up."
—Danitha Capashen
D'Avenant Trapper

D'Avenant Trapper {2}{W}

Creature - Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls.
"Go swiftly, clever arrow, and teach
The philosophy of stillness."
—D'Avenant verse
3/2
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
2/2
Daring Archaeologist

Daring Archaeologist {3}{W}

Creature - Human Artificer
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist.
3/3
Dauntless Bodyguard

Dauntless Bodyguard {W}

Creature - Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.
2/1
Related card: Raddic, Tal Zealot
Dub

Dub {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
"Rise, knight of New Benalia."
Evra, Halcyon Witness

Evra, Halcyon Witness {4}{W}{W}

Legendary Creature - Avatar
Lifelink
{4}: Exchange your life total with Evra, Halcyon Witness's power.
"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own."
—Fall of the Thran
4/4
Excavation Elephant

Excavation Elephant {4}{W}

Creature - Elephant
Kicker {1}{W}
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
3/5
Fall of the Thran

Fall of the Thran {5}{W}

Enchantment - Saga
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
Gideon's Reproach

Gideon's Reproach {1}{W}

Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
On Amonkhet, Gideon lost both his sural and his faith in himself. But he can still throw a punch, and he still knows a bad guy when he sees one.
Healing Grace

Healing Grace {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
History of Benalia

History of Benalia {1}{W}{W}

Enchantment - Saga
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Related card: Raddic, Tal Zealot
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—Song of All, canto 1008
Knight of Grace

Knight of Grace {1}{W}

Creature - Human Knight
First strike
Hexproof from black
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
A light to pierce the shadows.
2/2
Knight of New Benalia

Knight of New Benalia {1}{W}

Creature - Human Knight
The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.
3/1
Kwende, Pride of Femeref

Kwende, Pride of Femeref {3}{W}

Legendary Creature - Human Knight
Double strike
Creatures you control with first strike have double strike.
Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.
2/2