Dominaria

Lyra Dawnbringer

Lyra Dawnbringer {3}{W}{W}

Legendary Creature - Angel
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
"You are not alone. You never were."
5/5
Mesa Unicorn

Mesa Unicorn {1}{W}

Creature - Unicorn
Lifelink
The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.
2/2
On Serra's Wings

On Serra's Wings {3}{W}

Legendary Enchantment - Aura
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
"The spirit of Serra raised Brindri high and commanded her to keep the balance."
—Song of All, canto 524
Related cards: Giant Secrets Stormkeld Curator
Pegasus Courser

Pegasus Courser {2}{W}

Creature - Pegasus
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
1/3
Sanctum Spirit

Sanctum Spirit {3}{W}

Creature - Spirit
Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn.
"When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty
3/2
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
An ancient nemesis rendered harmless long ago.
Related card: Slayer's Bounty
Sergeant-at-Arms

Sergeant-at-Arms {2}{W}

Creature - Human Soldier
Kicker {2}{W}
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
Knights get the glory. Soldiers get things done.
2/3
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Disciple

Serra Disciple {1}{W}

Creature - Bird Cleric
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn.
Theologians now believe the Ancestor was another divine form of Serra.
1/1
Shalai, Voice of Plenty

Shalai, Voice of Plenty {3}{W}

Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3/4
Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle {3}{W}

Legendary Creature - Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield.
"The Ancestor saved us for a purpose."
2/2
Tragic Poet

Tragic Poet {W}

Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
"In a healing world I write—I, who will never be healed. Let my last gift be one of memory: from a thousand lost thoughts, choose one, and remember my name."
1/1
Triumph of Gerrard

Triumph of Gerrard {1}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Urza's Ruinous Blast

Urza's Ruinous Blast {4}{W}

Legendary Sorcery
Exile all nonland permanents that aren't legendary.
Centuries ago, one man's vengeance plunged the world into ice and darkness.
Academy Drake

Academy Drake {2}{U}

Creature - Drake
Kicker {4}
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
2/2
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
The Antiquities War

The Antiquities War {3}{U}

Enchantment - Saga
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Arcane Flight

Arcane Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.
Artificer's Assistant

Artificer's Assistant {U}

Creature - Bird
Flying
Whenever you cast a historic spell, scry 1.
1/1
Befuddle

Befuddle {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
"The trick to talking sense into Keldons is getting them to hold still. I learned that from Radha."
—Jhoira
Related card: Skywriter Djinn
Blink of an Eye

Blink of an Eye {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Cloudreader Sphinx

Cloudreader Sphinx {4}{U}

Creature - Sphinx
Flying
When Cloudreader Sphinx enters the battlefield, scry 2.
3/4
Cold-Water Snapper

Cold-Water Snapper {5}{U}

Creature - Turtle
Hexproof
For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.
4/5
Curator's Ward

Curator's Ward {2}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards.
Related cards: Giant Secrets Stormkeld Curator
Deep Freeze

Deep Freeze {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.