Dominaria

Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp {4}{U}{U}

Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
5/6
Blessing of Belzenlok

Blessing of Belzenlok {B}

Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
"My heart is not mine, it is Belzenlok's. All hearts are his, and all blood."
—"Rite of Belzenlok"
Cabal Evangel

Cabal Evangel {1}{B}

Creature - Human Cleric
"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."
2/2
Cabal Paladin

Cabal Paladin {3}{B}

Creature - Human Knight
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent.
"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power."
—"Rite of Belzenlok"
4/2
Caligo Skin-Witch

Caligo Skin-Witch {1}{B}

Creature - Human Wizard
Kicker {3}{B}
When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
"Take their faces. The lips of these unbelievers may yet honor the Demonlord."
1/3
Cast Down

Cast Down {1}{B}

Instant
Destroy target nonlegendary creature.
"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—Chainer's Torment
Chainer's Torment

Chainer's Torment {3}{B}

Enchantment - Saga
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Dark Bargain

Dark Bargain {3}{B}

Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
"I have pustules of the great Ratadrabik, very cheap. No? Surely you'll want a tincture of Nevinyrral's pulverized remains. Genuine!"
Deathbloom Thallid

Deathbloom Thallid {2}{B}

Creature - Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
"Nature is not always gentle or kind, but all life begets life."
—Marwyn of Llanowar
3/2
Related card: Slimefoot, Thallid Transplant
Demonic Vigor

Demonic Vigor {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
In the Cabal, death is just another mark of devotion.
Demonlord Belzenlok

Demonlord Belzenlok {4}{B}{B}

Legendary Creature - Elder Demon
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
6/6
Divest

Divest {B}

Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.
Dread Shade

Dread Shade {B}{B}{B}

Creature - Shade
{B}: Dread Shade gets +1/+1 until end of turn.
"The forest surrounding the Vess estate became the Caligo Morass, a vast bog stalked by horrors too terrible to name."
—"The Fall of the House of Vess"
3/3
Drudge Sentinel

Drudge Sentinel {2}{B}

Creature - Skeleton Warrior
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn.
The Cabal assured the Seven Houses that hostages receive all the food and rest they require.
2/1
The Eldest Reborn

The Eldest Reborn {4}{B}

Enchantment - Saga
I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Eviscerate

Eviscerate {3}{B}

Sorcery
Destroy target creature.
"Fear the dark if you must, but don't mistake sunlight for safety."
—Josu Vess
Feral Abomination

Feral Abomination {5}{B}

Creature - Thrull
Deathtouch
"Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms."
—Mister Lostspoons, Skulltown gossip
5/5
Final Parting

Final Parting {3}{B}{B}

Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
"Sleep now, brother. That is the one gift I can give you."
—Liliana Vess
Fungal Infection

Fungal Infection {B}

Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
To thallids, the whole world is just a pile of mulch to grow saprolings in.
Josu Vess, Lich Knight

Josu Vess, Lich Knight {2}{B}{B}

Legendary Creature - Zombie Knight
Kicker {5}{B}
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4/5
Kazarov, Sengir Pureblood

Kazarov, Sengir Pureblood {5}{B}{B}

Legendary Creature - Vampire
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
{3}{R}: Kazarov deals 2 damage to target creature.
4/4
Knight of Malice

Knight of Malice {1}{B}

Creature - Human Knight
First strike
Hexproof from white
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
A shadow to swallow the light.
2/2
Lich's Mastery

Lich's Mastery {3}{B}{B}{B}

Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Lingering Phantom

Lingering Phantom {5}{B}

Creature - Spirit
Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand.
"True power never dies, but lies awake, waiting for its name to be spoken."
—The Eldest Reborn
5/4
Phyrexian Scriptures

Phyrexian Scriptures {2}{B}{B}

Enchantment - Saga
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.