Aetherdrift

Boommobile

Boommobile {2}{R}{R}

Artifact - Vehicle
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust{X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle.
Crew 2
5/5
Thunderous Velocipede

Thunderous Velocipede {1}{G}{G}

Artifact - Vehicle
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
5/5
Bulwark Ox

Bulwark Ox {1}{W}

Creature - Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
2/2
Mindspring Merfolk

Mindspring Merfolk {U}

Creature - Merfolk Wizard
Exhaust{X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control.
"Suck my seaweed!"
1/1
Bloodghast

Bloodghast {B}{B}

Creature - Vampire Spirit
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
"This baby runs on unleaded O negative."
2/1
Draconautics Engineer

Draconautics Engineer {1}{R}

Creature - Goblin Artificer
Exhaust{R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature.
Exhaust{3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
"Gentlegoblins, start your dragons!"
2/2
Agonasaur Rex

Agonasaur Rex {3}{G}{G}

Creature - Dinosaur
Trample
Cycling {2}{G}
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
The one and only velocity raptor.
8/8
District Mascot

District Mascot {G}

Creature - Dog Mount
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
0/0
Fearless Swashbuckler

Fearless Swashbuckler {1}{U}{R}

Creature - Fish Pirate
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
"Party on the poop deck!"
3/3
Hazoret, Godseeker

Hazoret, Godseeker {1}{R}

Legendary Creature - God
Indestructible, haste
Start your engines!
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
5/3
Brightglass Gearhulk

Brightglass Gearhulk {G}{G}{W}{W}

Artifact Creature - Construct
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
4/4
Ketramose, the New Dawn

Ketramose, the New Dawn {1}{W}{B}

Legendary Creature - God
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
4/4
Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
4/4
Pyrewood Gearhulk

Pyrewood Gearhulk {2}{R}{R}{G}{G}

Artifact Creature - Construct
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
7/7
Sab-Sunen, Luxa Embodied

Sab-Sunen, Luxa Embodied {3}{G}{U}

Legendary Creature - God
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it.
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
6/6