Aetherdrift

Pyrewood Gearhulk

Pyrewood Gearhulk {2}{R}{R}{G}{G}

Artifact Creature - Construct
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
7/7
Riptide Gearhulk

Riptide Gearhulk {1}{W}{W}{U}{U}

Artifact Creature - Construct
Double strike
Prowess
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
2/5
Sab-Sunen, Luxa Embodied

Sab-Sunen, Luxa Embodied {3}{G}{U}

Legendary Creature - God
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it.
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
6/6