Aetherdrift

Embalmed Ascendant

Embalmed Ascendant {1}{W}{B}

Creature - Zombie
Start your engines!
When this creature enters, create a 2/2 black Zombie creature token.
Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
1/2
Explosive Getaway

Explosive Getaway {3}{R}{W}

Sorcery
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Loot decided he liked these rescuers much more than the last ones.
Far Fortune, End Boss

Far Fortune, End Boss {2}{B}{R}

Legendary Creature - Human Mercenary
Start your engines!
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5
Fearless Swashbuckler

Fearless Swashbuckler {1}{U}{R}

Creature - Fish Pirate
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
3/3
Gastal Thrillseeker

Gastal Thrillseeker {B}{R}

Creature - Lizard Berserker
Start your engines!
When this creature enters, it deals 1 damage to target opponent and you gain 1 life.
Max speed — This creature has deathtouch and haste.
2/3
Guidelight Pathmaker

Guidelight Pathmaker {4}{W}{U}

Artifact - Vehicle
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.
Crew 2
6/5
Haunt the Network

Haunt the Network {3}{U}{B}

Sorcery
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
Haunted Hellride

Haunted Hellride {1}{U}{B}

Artifact - Vehicle
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1
3/3
Ketramose, the New Dawn

Ketramose, the New Dawn {1}{W}{B}

Legendary Creature - God
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Let the past die so the future might live.
4/4
Kolodin, Triumph Caster

Kolodin, Triumph Caster {R}{W}

Legendary Creature - Human Pilot
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
"Stay in formation! We win this together, or not at all."
2/3
Lagorin, Soul of Alacria

Lagorin, Soul of Alacria {G}{W}

Legendary Creature - Beast Mount
Flying
Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.
Saddle 1
1/1
Loot, the Pathfinder

Loot, the Pathfinder {2}{G}{U}{R}

Legendary Creature - Beast Noble
Double strike, vigilance, haste
Exhaust{G}, {T}: Add three mana of any one color.
Exhaust{U}, {T}: Draw three cards.
Exhaust{R}, {T}: Loot deals 3 damage to any target.
2/4
Mendicant Core, Guidelight

Mendicant Core, Guidelight {W}{U}

Legendary Artifact Creature - Robot
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines!
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it.
*/3
Mimeoplasm, Revered One

Mimeoplasm, Revered One {X}{B}{G}{U}

Legendary Creature - Ooze
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
0/0
Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.
4/4
Pyrewood Gearhulk

Pyrewood Gearhulk {2}{R}{R}{G}{G}

Artifact Creature - Construct
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
A mighty memorial to a fallen savior.
7/7
Rangers' Aetherhive

Rangers' Aetherhive {1}{G}{U}

Artifact - Vehicle
Vigilance
Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1
3/5
Redshift, Rocketeer Chief

Redshift, Rocketeer Chief {R}{G}

Legendary Creature - Goblin Pilot
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust{10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield.
2/3
Riptide Gearhulk

Riptide Gearhulk {1}{W}{W}{U}{U}

Artifact Creature - Construct
Double strike
Prowess
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
2/5
Rocketeer Boostbuggy

Rocketeer Boostbuggy {R}{G}

Artifact - Vehicle
Whenever this Vehicle attacks, create a Treasure token.
Exhaust{3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it.
Crew 1
3/2
Sab-Sunen, Luxa Embodied

Sab-Sunen, Luxa Embodied {3}{G}{U}

Legendary Creature - God
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it.
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
6/6
Samut, the Driving Force

Samut, the Driving Force {3}{R}{G}{W}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Start your engines!
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
4/5
Sita Varma, Masked Racer

Sita Varma, Masked Racer {G}{U}

Legendary Creature - Human Rogue
Exhaust{X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn.
2/3
Skyserpent Seeker

Skyserpent Seeker {G}{U}

Creature - Snake
Flying, deathtouch
Exhaust{4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature.
1/1
Thundering Broodwagon

Thundering Broodwagon {2}{B}{B}{G}{G}

Artifact - Vehicle
Menace, reach
When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.
Crew 3
Cycling {2}
6/5