Aetherdrift

Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
4/4
Pyrewood Gearhulk

Pyrewood Gearhulk {2}{R}{R}{G}{G}

Artifact Creature - Construct
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
7/7
Riptide Gearhulk

Riptide Gearhulk {1}{W}{W}{U}{U}

Artifact Creature - Construct
Double strike
Prowess
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
2/5
Sab-Sunen, Luxa Embodied

Sab-Sunen, Luxa Embodied {3}{G}{U}

Legendary Creature - God
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it.
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
6/6
Basri, Tomorrow's Champion

Basri, Tomorrow's Champion {W}

Legendary Creature - Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling {2}{W}
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
2/1
Vnwxt, Verbose Host

Vnwxt, Verbose Host {1}{U}

Legendary Creature - Homunculus
Start your engines!
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
0/4
Gonti, Night Minister

Gonti, Night Minister {2}{B}{B}

Legendary Creature - Aetherborn Rogue
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
3/4
Daretti, Rocketeer Engineer

Daretti, Rocketeer Engineer {4}{R}

Legendary Creature - Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
*/5
Oviya, Automech Artisan

Oviya, Automech Artisan {3}{G}

Legendary Creature - Human Artificer
Each creature that's attacking one of your opponents has trample.
{G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
1/2
Aatchik, Emerald Radian

Aatchik, Emerald Radian {3}{B}{B}{G}

Legendary Creature - Insect Druid
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
3/3
Captain Howler, Sea Scourge

Captain Howler, Sea Scourge {2}{U}{R}

Legendary Creature - Shark Pirate
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
5/4
Caradora, Heart of Alacria

Caradora, Heart of Alacria {2}{G}{W}

Legendary Creature - Human Knight
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
4/2
Far Fortune, End Boss

Far Fortune, End Boss {2}{B}{R}

Legendary Creature - Human Mercenary
Start your engines!
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5
Kolodin, Triumph Caster

Kolodin, Triumph Caster {R}{W}

Legendary Creature - Human Pilot
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
2/3
Mendicant Core, Guidelight

Mendicant Core, Guidelight {W}{U}

Legendary Artifact Creature - Robot
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines!
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it.
*/3
Redshift, Rocketeer Chief

Redshift, Rocketeer Chief {R}{G}

Legendary Creature - Goblin Pilot
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust{10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield.
2/3
Samut, the Driving Force

Samut, the Driving Force {3}{R}{G}{W}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Start your engines!
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
4/5
Sita Varma, Masked Racer

Sita Varma, Masked Racer {G}{U}

Legendary Creature - Human Rogue
Exhaust{X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn.
2/3
Winter, Cursed Rider

Winter, Cursed Rider {U}{B}

Legendary Creature - Human Warlock
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust{2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn.
3/2
Zahur, Glory's Past

Zahur, Glory's Past {W}{B}

Legendary Creature - Zombie Cat Warrior
Start your engines!
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
3/2
Bleachbone Verge

Bleachbone Verge

Land
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Riverpyre Verge

Riverpyre Verge

Land
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Sunbillow Verge

Sunbillow Verge

Land
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Wastewood Verge

Wastewood Verge

Land
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Willowrush Verge

Willowrush Verge

Land
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.