Aetherdrift

Boommobile

Boommobile {2}{R}{R}

Artifact - Vehicle
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust{X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle.
Crew 2
5/5
Gastal Thrillroller

Gastal Thrillroller {2}{R}

Artifact - Vehicle
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
4/2
Lumbering Worldwagon

Lumbering Worldwagon {2}{G}

Artifact - Vehicle
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
Go everywhere. See everything.
*/4
Thunderous Velocipede

Thunderous Velocipede {1}{G}{G}

Artifact - Vehicle
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
5/5
Debris Beetle

Debris Beetle {2}{B}{G}

Artifact - Vehicle
Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2
Get things rolling ... and never stop.
6/6
Lifecraft Engine

Lifecraft Engine {3}

Artifact - Vehicle
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Choose your own destiny.
4/4
Bulwark Ox

Bulwark Ox {1}{W}

Creature - Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
2/2
Guardian Sunmare

Guardian Sunmare {3}{W}{W}

Creature - Horse Mount
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
It'll satisfy your need for steed!
5/5
Mindspring Merfolk

Mindspring Merfolk {U}

Creature - Merfolk Wizard
Exhaust{X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control.
"Suck my seaweed!"
1/1
Waxen Shapethief

Waxen Shapethief {3}{U}

Creature - Shapeshifter
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling {2}
0/0
Bloodghast

Bloodghast {B}{B}

Creature - Vampire Spirit
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
"This baby runs on unleaded O negative."
2/1
Gas Guzzler

Gas Guzzler {B}

Creature - Vampire Rogue
Start your engines!
This creature enters tapped.
Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card.
License plate: G4S BR34TH.
2/1
The Speed Demon

The Speed Demon {3}{B}{B}

Legendary Creature - Demon
Flying, trample
Start your engines!
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
"You've got the dream machine. I've got the nightmare mach-ightmare."
5/5
Burnout Bashtronaut

Burnout Bashtronaut {R}

Creature - Goblin Warrior
Menace
Start your engines!
{2}: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
"Anybody looking for a torque dork?"
1/1
Draconautics Engineer

Draconautics Engineer {1}{R}

Creature - Goblin Artificer
Exhaust{R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature.
Exhaust{3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
"Gentlegoblins, start your dragons!"
2/2
Howlsquad Heavy

Howlsquad Heavy {2}{R}

Creature - Goblin Mercenary
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — {T}: Add {R} for each Goblin you control.
2/3
Agonasaur Rex

Agonasaur Rex {3}{G}{G}

Creature - Dinosaur
Trample
Cycling {2}{G}
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
The one and only velocity raptor.
8/8
District Mascot

District Mascot {G}

Creature - Dog Mount
This creature enters with a +1/+1 counter on it.
{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
0/0
Webstrike Elite

Webstrike Elite {G}{G}

Creature - Insect Archer
Reach
Cycling {X}{G}{G}
When you cycle this card, destroy up to one target artifact or enchantment with mana value X.
"I'm the wretch who can fletch!"
3/3
Fearless Swashbuckler

Fearless Swashbuckler {1}{U}{R}

Creature - Fish Pirate
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
"Party on the poop deck!"
3/3
Hazoret, Godseeker

Hazoret, Godseeker {1}{R}

Legendary Creature - God
Indestructible, haste
Start your engines!
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
5/3
Brightglass Gearhulk

Brightglass Gearhulk {G}{G}{W}{W}

Artifact Creature - Construct
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
4/4
Coalstoke Gearhulk

Coalstoke Gearhulk {1}{B}{B}{R}{R}

Artifact Creature - Construct
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature.
5/4
Ketramose, the New Dawn

Ketramose, the New Dawn {1}{W}{B}

Legendary Creature - God
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
4/4
Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
4/4