Commander Legends: Battle for Baldur's Gate

Emerald Dragon

Emerald Dragon {4}{G}{G}

Creature - Dragon
Flying, trample
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
4/4
Card has other part: Dissonant Wave
Related card: Emerald Dragon (Alchemy)
Dissonant Wave

Dissonant Wave {2}{G}

Instant - Adventure
Counter target activated or triggered ability from a noncreature source.
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
Card has other part: Emerald Dragon
Related card: Dissonant Wave (Alchemy)
Erinis, Gloom Stalker

Erinis, Gloom Stalker {2}{G}

Legendary Creature - Halfling Ranger
Deathtouch
Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.
Choose a Background
3/3
Ettercap

Ettercap {4}{G}

Creature - Spider Beast
Reach
"Filthy, sticky, vile, noxious—and I haven't even started describing the webs."
—Erinis, gloom stalker
2/5
Card has other part: Web Shot
Web Shot

Web Shot {2}{G}

Instant - Adventure
Destroy target creature with flying.
"Filthy, sticky, vile, noxious—and I haven't even started describing the webs."
—Erinis, gloom stalker
Card has other part: Ettercap
Explore the Underdark

Explore the Underdark {4}{G}

Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
"Careful near those pretty glowing plants. What do you think they feed on?"
—Talin, Underdark guide
Related cards: The Initiative Undercity
Giant Ankheg

Giant Ankheg {6}{G}{G}

Creature - Insect
Trample
Ward {2}
Other creatures you control have trample and ward {2}.
8/8
Halsin, Emerald Archdruid

Halsin, Emerald Archdruid {3}{G}

Legendary Creature - Elf Druid
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background
2/4
Hardy Outlander

Hardy Outlander {1}{G}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
You're a born explorer, happiest forging your way through the untamed wilds.
Jade Orb of Dragonkind

Jade Orb of Dragonkind {2}{G}

Artifact
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.
Related card: Jade Orb of Dragonkind (Alchemy)
Jaheira, Friend of the Forest

Jaheira, Friend of the Forest {2}{G}

Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."
Choose a Background
"The Harpers' movement grows, but it needs sunlight to blossom. We can be that light."
2/3
Jaheira's Respite

Jaheira's Respite {4}{G}

Instant
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Lurking Green Dragon

Lurking Green Dragon {3}{G}

Creature - Dragon
Flying
Lurking Green Dragon can't attack unless defending player controls a creature with flying.
"Territorial. Scary. No further notes."
—Volo's field notes
4/4
Majestic Genesis

Majestic Genesis {6}{G}{G}

Sorcery
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Master Chef

Master Chef {2}{G}

Legendary Enchantment - Background
Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
You never thought "rations" was an appropriate term for the feasts you prepare for your party.
Monster Manual

Monster Manual {3}{G}

Artifact
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
The detail really makes the monsters jump off the page.
Card has other part: Zoological Study
Zoological Study

Zoological Study {2}{G}

Sorcery - Adventure
Mill five cards, then return a creature card milled this way to your hand.
The detail really makes the monsters jump off the page.
Card has other part: Monster Manual
Myconid Spore Tender

Myconid Spore Tender {3}{G}

Creature - Fungus
Infesting Spores — When Myconid Spore Tender enters, destroy up to one target artifact or enchantment.
Myconid colonies grow and expand at an aggressive rate, but they are friendly and peaceful unless provoked.
4/1
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Druidcraft is a simple invocation to spirits of nature, promising a glimpse of nature's secrets.
Overwhelming Encounter

Overwhelming Encounter {3}{G}{G}

Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.
Owlbear Cub

Owlbear Cub {2}{G}

Creature - Bird Bear
Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
3/3
Owlbear Shepherd

Owlbear Shepherd {2}{G}

Creature - Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
When your pack is nowhere to be found, you form a new one.
1/4
Poison the Blade

Poison the Blade {1}{G}

Instant
Target creature gains deathtouch until end of turn.
Draw a card.
"Breath of basilisk, sting of scorpion, or medusa's tears? All may be distilled, for a price."
Predatory Impetus

Predatory Impetus {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded.
Raised by Giants

Raised by Giants {5}{G}

Legendary Enchantment - Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Your parents taught you that strength can be nurtured and honed, no matter one's size.