Commander Legends: Battle for Baldur's Gate

Blade of Selves

Blade of Selves {2}

Artifact - Equipment
Equipped creature has myriad.
Equip {4}
Bronze Walrus

Bronze Walrus {3}

Artifact Creature - Walrus
When this creature enters, scry 2.
{T}: Add one mana of any color.
2/2
Burnished Hart

Burnished Hart {3}

Artifact Creature - Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Not born of nature, but deeply connected to it nonetheless.
2/2
Campfire

Campfire {1}

Artifact
{1}, {T}: You gain 2 life.
{2}, {T}, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Charcoal Diamond

Charcoal Diamond {2}

Artifact
This artifact enters tapped.
{T}: Add {B}.
Every facet a portent of Kelemvor's inevitable judgment.
Chardalyn Dragon

Chardalyn Dragon {6}

Artifact Creature - Dragon
Flying
First discovered in ancient Netheril, chardalyn stones absorb and hold magical energy, enabling constructs to be infused with fearsome power and unnatural malice.
4/4
Cloak of the Bat

Cloak of the Bat {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
"How about the power of silent flight? Does that suit your needs, cutthroat?"
—Rivalen Blackhand, proprietor of Sorcerous Sundries
Clockwork Fox

Clockwork Fox {3}

Artifact Creature - Fox
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.
"It might just be my greatest invention yet: A lovable pet that decreases the need for chores!"
—Jan Jansen
3/2
Decanter of Endless Water

Decanter of Endless Water {3}

Artifact
You have no maximum hand size.
{T}: Add one mana of any color.
"Now, remember: Under no circumstances should you utter the word 'geyser' in the same room as—oh, blast it!"
—Bindlehaim, Upper City merchant
Dire Mimic

Dire Mimic {2}

Artifact - Treasure
Flash
{T}, Sacrifice this artifact: Add one mana of any color.
{3}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Sometimes the closet is the monster.
Drillworks Mole

Drillworks Mole {1}

Artifact Creature - Mole
{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
The Flaming Fist soldiers prepared to face a bulette, or worse, but the cause of the rumblings turned out to be much more benign and bizarre.
1/1
Dungeoneer's Pack

Dungeoneer's Pack {3}

Artifact
This artifact enters tapped.
{2}, {T}, Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery.
Related cards: The Initiative Undercity
Fire Diamond

Fire Diamond {2}

Artifact
This artifact enters tapped.
{T}: Add {R}.
Every facet aglow like iron in Moradin's mighty forge.
Fraying Line

Fraying Line {4}

Artifact
When this artifact enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Gate Colossus

Gate Colossus {8}

Artifact Creature - Construct
Affinity for Gates
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
8/8
Geode Golem

Geode Golem {5}

Artifact Creature - Golem
Trample
Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost.
5/3
Iron Mastiff

Iron Mastiff {4}

Artifact Creature - Dog
Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1—9 | This creature deals damage equal to its power to you.
10—19 | This creature deals damage equal to its power to defending player.
20 | This creature deals damage equal to its power to each opponent.
4/4
Lantern of Revealing

Lantern of Revealing {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Related card: Lantern of Revealing (Alchemy)
Manifold Key

Manifold Key {1}

Artifact
{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn.
"Finally! It was worth the price to never have to fiddle with lockpicks ever again."
—Davvry Mineshadow, thief
Marble Diamond

Marble Diamond {2}

Artifact
This artifact enters tapped.
{T}: Add {W}.
Every facet a benediction of Lathander's light.
Marching Duodrone

Marching Duodrone {2}

Artifact Creature - Construct
Whenever this creature attacks, each player creates a Treasure token.
"One-two! One-two! One-two! One-two!"
2/2
Marut

Marut {8}

Artifact Creature - Construct
Trample
When this creature enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.
7/7
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The strongest golems are forged from meteoric iron that has been tempered in the heat of an elemental plane.
3/3
Mighty Servant of Leuk-o

Mighty Servant of Leuk-o {3}

Artifact - Vehicle
Trample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
6/6
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
"I don't study it because I want answers; I study it because there is beauty in pursuing the unknown."
—Misvaad, Candlekeep librarian