Commander Legends: Battle for Baldur's Gate

Mirror of Life Trapping

Mirror of Life Trapping {4}

Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
Quenton barely had a second to admire his exquisite handsomeness before reality collapsed around him.
Moss Diamond

Moss Diamond {2}

Artifact
Moss Diamond enters tapped.
{T}: Add {G}.
Every facet a promise of Chauntea's bounty.
Nautiloid Ship

Nautiloid Ship {4}

Artifact - Vehicle
Flying
When Nautiloid Ship enters, exile target player's graveyard.
Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.
Crew 3
5/5
Navigation Orb

Navigation Orb {3}

Artifact
{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Travel the world without ever leaving the comfort of home.
Related card: Navigation Orb (Alchemy)
Nimblewright Schematic

Nimblewright Schematic {2}

Artifact
When Nimblewright Schematic enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
"While it is certainly a unique touch, Jan, does the mustache really need to be there?"
—High Artificer Andar Beech
Noble's Purse

Noble's Purse {2}

Artifact
Noble's Purse enters tapped and with three coin counters on it.
{T}, Remove a coin counter from Noble's Purse: Create a Treasure token.
Patriar's Seal

Patriar's Seal {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Untap target legendary creature you control.
Only a fool ignores a letter bearing the official mark of a patriar family.
Pilgrim's Eye

Pilgrim's Eye {3}

Artifact Creature - Thopter
Flying
When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Charting the Spine of the World is best left to the disposable.
1/1
Prized Statue

Prized Statue {2}

Artifact
When Prized Statue enters or is put into a graveyard from the battlefield, create a Treasure token.
To the cultists, the sacred idol was priceless. To the adventurers, it was worth about two sturdy mules and a barrel of ale.
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand Baldur's Gate, one must first understand how wealth and commerce shape every facet of life.
Related card: Big Spender
Rug of Smothering

Rug of Smothering {3}

Artifact Creature - Construct
Flying
Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
"No, not an accessory to murder—I'm looking for an accessory for murder."
—Nadja, Flaming Fist investigator
1/3
Sky Diamond

Sky Diamond {2}

Artifact
Sky Diamond enters tapped.
{T}: Add {U}.
Every facet a window into Oghma's divine insight.
Stonespeaker Crystal

Stonespeaker Crystal {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
It whispers words spoken centuries ago, coaxing wisdom from the ghosts of civilizations past.
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
One who wears magical boots of striding and springing can jump astounding distances.
Trailblazer's Torch

Trailblazer's Torch {4}

Artifact - Equipment
When Trailblazer's Torch enters, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip {1}
Related cards: The Initiative Undercity
Treasure Keeper

Treasure Keeper {4}

Artifact Creature - Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3/3
Universal Solvent

Universal Solvent {1}

Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
A few drops could dissolve the webs of Lolth herself.
Vexing Puzzlebox

Vexing Puzzlebox {3}

Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.
{T}: Add one mana of any color. Roll a d20.
{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
Basilisk Gate

Basilisk Gate

Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.
Black Dragon Gate

Black Dragon Gate

Land - Gate
Black Dragon Gate enters tapped.
As Black Dragon Gate enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
An imposing visage that looms over all who would rise above their station.
Bountiful Promenade

Bountiful Promenade

Land
Bountiful Promenade enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Servants tend to the garden meticulously, ensuring that Upper City residents aren't bothered by the messier parts of nature.
Citadel Gate

Citadel Gate

Land - Gate
Citadel Gate enters tapped.
As Citadel Gate enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
A beacon of order and safety, for those who can afford it.
Cliffgate

Cliffgate

Land - Gate
Cliffgate enters tapped.
As Cliffgate enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
A partition between the hopeless living and the restless dead.