Commander Legends: Battle for Baldur's Gate

Inspired Tinkering

Inspired Tinkering {4}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens.
"What do you mean 'Does it work?' What an insulting question."
Insufferable Balladeer

Insufferable Balladeer {1}{R}

Creature - Dwarf Bard
Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it.
2/1
Javelin of Lightning

Javelin of Lightning {1}{R}

Artifact - Equipment
Flash
When Javelin of Lightning enters the battlefield, attach it to target creature you control.
As long as it's your turn, equipped creature gets +2/+0 and has first strike.
Equip {4}
Karlach, Fury of Avernus

Karlach, Fury of Avernus {4}{R}

Legendary Creature - Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background
5/4
Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
"Hasn't she heard of knocking?!"
—Snerd, Flaming Fist guard
Related cards: Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Livaan, Cultist of Tiamat

Livaan, Cultist of Tiamat {2}{R}

Legendary Creature - Dragon Shaman
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.
Choose a Background
Her hunger for power consumes what the fire cannot.
1/3
Nemesis Phoenix

Nemesis Phoenix {3}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
A flame as bright and merciless as the sun.
4/2
Pack Attack

Pack Attack {2}{R}

Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.
Draw a card.
Kobold tactics rarely account for little things like diplomacy, mercy, or surrender.
Patron of the Arts

Patron of the Arts {2}{R}

Creature - Dragon Noble
When Patron of the Arts enters the battlefield or dies, create a Treasure token.
"It's okay. My mother owns the museum."
3/1
Popular Entertainer

Popular Entertainer {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."
The last thing anyone would describe you as is shy. You love the spotlight, and it loves you back.
Reckless Barbarian

Reckless Barbarian {1}{R}

Creature - Dragon Barbarian
Sacrifice Reckless Barbarian: Add {R}{R}.
The best defense is not even knowing what the word "defense" means.
2/2
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Stirring Bard

Stirring Bard {3}{R}

Creature - Dragon Bard
Defender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration{T}: Target creature gains menace and haste until end of turn.
At the first sign of danger, she breaks out the power chords.
0/4
Related cards: The Initiative Undercity
Storm King's Thunder

Storm King's Thunder {X}{R}{R}{R}

Instant
When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
"I alone am worthy to decide where lighting strikes."
—Hekaton, storm giant king
Street Urchin

Street Urchin {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Your harsh upbringing on the streets of the city left you crafty, resilient, and wise beyond your years.
Swashbuckler Extraordinaire

Swashbuckler Extraordinaire {2}{R}

Creature - Dragon Rogue Warrior
When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token.
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
2/2
Taunting Kobold

Taunting Kobold {R}

Creature - Kobold
Haste
Whenever Taunting Kobold attacks, goad target creature an opponent controls.
Pozo's heart was full of courage, right up until it was full of elven steel.
0/1
Tavern Brawler

Tavern Brawler {2}{R}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
The only thing you love more than a good drink is a good fight. Luckily, one usually follows the other.
Thunderwave

Thunderwave {2}{R}{R}

Sorcery
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Tiamat's Fanatics

Tiamat's Fanatics {4}{R}

Creature - Dragon Warrior
Haste
Myriad
4/3
Two-Handed Axe

Two-Handed Axe {2}{R}

Artifact - Equipment
Whenever equipped creature attacks, double its power until end of turn.
Equip {1}{R}
Card has other part: Sweeping Cleave
Sweeping Cleave

Sweeping Cleave {1}{R}

Instant - Adventure
Target creature you control gains double strike until end of turn.
Card has other part: Two-Handed Axe
Wand of Wonder

Wand of Wonder {3}{R}

Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
Warehouse Thief

Warehouse Thief {3}{R}

Creature - Tiefling Rogue
{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
Wealthy patriars make up the vast majority of both his victims and his customers.
4/2
Wild Magic Surge

Wild Magic Surge {R}{R}

Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.