Commander Legends: Battle for Baldur's Gate

Wrathful Red Dragon

Wrathful Red Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
"We'll put it all back! The gems, the gold, the chalice that would've looked great on my mantle; we'll put everythi—"
5/5
Wyll, Blade of Frontiers

Wyll, Blade of Frontiers {1}{R}

Legendary Creature - Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
Choose a Background
1/1
Wyll's Reversal

Wyll's Reversal {2}{R}

Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Young Red Dragon

Young Red Dragon {3}{R}

Creature - Dragon
Flying
Young Red Dragon can't block.
For most, deadly. For a dragon, decadent.
3/2
Card has other part: Bathe in Gold
Related card: Young Red Dragon (Alchemy)
Bathe in Gold

Bathe in Gold {1}{R}

Instant - Adventure
Create a Treasure token.
For most, deadly. For a dragon, decadent.
Card has other part: Young Red Dragon
Related card: Bathe in Gold (Alchemy)
You've Been Caught Stealing

You've Been Caught Stealing {1}{R}

Sorcery
Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn.
Acolyte of Bahamut

Acolyte of Bahamut {1}{G}

Legendary Enchantment - Background
Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
You were on a wayward path until Bahamut showed you that power and kindness can unite beneath the same banner.
Ambitious Dragonborn

Ambitious Dragonborn {3}{G}

Creature - Dragon Barbarian
Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
The raging green dragon left destruction—and at least one admirer—in its wake.
0/0
Ancient Bronze Dragon

Ancient Bronze Dragon {5}{G}{G}

Creature - Elder Dragon
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7/7
Avenging Hunter

Avenging Hunter {4}{G}

Creature - Dragon Ranger
Trample
When Avenging Hunter enters, you take the initiative.
"I will remember my friends. But you? You won't be remembered at all."
5/4
Related cards: The Initiative Undercity
Band Together

Band Together {2}{G}

Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
"Boo, let's see how this miscreant handles a furry missile of justice!"
Barroom Brawl

Barroom Brawl {1}{G}

Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
"I'll see your three dragons and raise you two fists!"
Bramble Sovereign

Bramble Sovereign {2}{G}{G}

Creature - Dryad
Whenever another nontoken creature enters, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Life runs wild amid the tangled branches.
4/4
Carefree Swinemaster

Carefree Swinemaster {2}{G}

Creature - Gnome Ranger
Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
"C'mon, Boodigan, let's go see what kind of treasure this place has!"
1/4
Circle of the Land Druid

Circle of the Land Druid {1}{G}

Creature - Gnome Druid
When Circle of the Land Druid enters, you may mill four cards.
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
1/1
Related card: Circle of the Land Druid (Alchemy)
Cloakwood Hermit

Cloakwood Hermit {2}{G}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
You've always preferred the company of animals to people.
Cloakwood Swarmkeeper

Cloakwood Swarmkeeper {G}

Creature - Elf Ranger
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on Cloakwood Swarmkeeper.
When he's threatened, the forest buzzes and the air hums with dragonfly wings.
1/1
Colossal Badger

Colossal Badger {5}{G}

Creature - Badger
When Colossal Badger enters, you gain 3 life.
Rip through enough dirt and you'll eventually find something edible.
6/5
Card has other part: Dig Deep
Dig Deep

Dig Deep {1}{G}

Sorcery - Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Rip through enough dirt and you'll eventually find something edible.
Card has other part: Colossal Badger
Draconic Muralists

Draconic Muralists {3}{G}

Creature - Dragon Bard
When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
"We must never allow the deeds of our great ancestors to be forgotten."
4/3
Dread Linnorm

Dread Linnorm {6}{G}

Creature - Snake Dragon
Dread Linnorm can't be blocked by creatures with power 3 or less.
A serpent's cruelty, a dragon's appetite.
7/6
Card has other part: Scale Deflection
Scale Deflection

Scale Deflection {3}{G}

Instant - Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn.
A serpent's cruelty, a dragon's appetite.
Card has other part: Dread Linnorm
Druid of the Emerald Grove

Druid of the Emerald Grove {3}{G}

Creature - Dwarf Druid
When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
2/2
Druidic Ritual

Druidic Ritual {2}{G}

Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.
Bone, root, and seed—the past, the present, and future in one handful of earth.
Related card: Druidic Ritual (Alchemy)
Earthquake Dragon

Earthquake Dragon {14}{G}

Creature - Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control.
Flying, trample
{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
Related card: Earthquake Dragon (Alchemy)