Commander 2020

Astral Drift

Astral Drift {2}{W}

Enchantment
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling {2}{W}
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2
Bounty Agent

Bounty Agent {1}{W}

Creature - Human Soldier
Vigilance
{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
"Lately I've seen the biggest bounties of my career—and for the biggest names."
2/2
Related card: Slayer's Bounty
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W}
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Cavalry Pegasus

Cavalry Pegasus {1}{W}

Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
1/1
Citywide Bust

Citywide Bust {1}{W}{W}

Sorcery
Destroy all creatures with toughness 4 or greater.
"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."
—Libuse, Boros sergeant
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Dearly Departed

Dearly Departed {4}{W}{W}

Creature - Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
5/5
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Descend upon the Sinful

Descend upon the Sinful {4}{W}{W}

Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Above the cries, a phrase rang out: "You will all be saved."
Devout Chaplain

Devout Chaplain {2}{W}

Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
"By Avacyn's decree, we shall cleanse these relics of their demonic past."
2/2
Eternal Dragon

Eternal Dragon {5}{W}{W}

Creature - Dragon Spirit
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2}
5/5
Frontline Medic

Frontline Medic {2}{W}

Creature - Human Cleric
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3/3
Hoofprints of the Stag

Hoofprints of the Stag {1}{W}

Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Increasing Devotion

Increasing Devotion {3}{W}{W}

Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W}
Kalemne's Captain

Kalemne's Captain {3}{W}{W}

Creature - Giant Soldier
Vigilance
{5}{W}{W}: Monstrosity 3.
When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
5/5
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2/2
Magus of the Disk

Magus of the Disk {2}{W}{W}

Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
2/4
Odric, Lunarch Marshal

Odric, Lunarch Marshal {3}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3/3
Odric, Master Tactician

Odric, Master Tactician {2}{W}{W}

Legendary Creature - Human Soldier
First strike
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
Reveillark

Reveillark {4}{W}

Creature - Elemental
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W}
4/3
Riders of Gavony

Riders of Gavony {2}{W}{W}

Creature - Human Knight
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
3/3
Solemn Recruit

Solemn Recruit {1}{W}{W}

Creature - Dwarf Warrior
Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."
2/2
Spirit Cairn

Spirit Cairn {2}{W}

Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
The most beautiful souls shine even in death.