Commander 2020

Etali, Primal Storm

Etali, Primal Storm {4}{R}{R}

Legendary Creature - Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
6/6
Fumiko the Lowblood

Fumiko the Lowblood {2}{R}{R}

Legendary Creature - Human Samurai
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures.
Creatures your opponents control attack each combat if able.
3/2
Goblin Dark-Dwellers

Goblin Dark-Dwellers {3}{R}{R}

Creature - Goblin
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/4
Humble Defector

Humble Defector {1}{R}

Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder
2/1
Lightning Rift

Lightning Rift {1}{R}

Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.
"Jealous of storms, Vadrok took lightning from the sky and buried it deep under the earth. It still rumbles there, longing to escape."
—Tales of the Ozolith
Magus of the Wheel

Magus of the Wheel {2}{R}

Creature - Human Wizard
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
Outpost Siege

Outpost Siege {3}{R}

Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Shared Animosity

Shared Animosity {2}{R}

Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
"It is the nature of souls that they burn more brightly together than apart."
—Vessifrus, flamekin demagogue
Slice and Dice

Slice and Dice {4}{R}{R}

Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R}
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Starstorm

Starstorm {X}{R}{R}

Instant
Starstorm deals X damage to each creature.
Cycling {3}
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
Surreal Memoir

Surreal Memoir {3}{R}

Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound
Tectonic Reformation

Tectonic Reformation {1}{R}

Enchantment
Each land card in your hand has cycling {R}.
Cycling {2}
Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.
Titan of Eternal Fire

Titan of Eternal Fire {5}{R}

Creature - Giant
Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target."
There is no gift more precious or more perilous than fire.
5/6
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
2/2
Animist's Awakening

Animist's Awakening {X}{G}

Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Beast Whisperer

Beast Whisperer {2}{G}{G}

Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
Beast Within

Beast Within {2}{G}

Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher
Crop Rotation

Crop Rotation {G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Evolution Charm

Evolution Charm {1}{G}

Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Genesis Hydra

Genesis Hydra {X}{G}{G}

Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0/0
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."
—Vivien Reid
Related card: Concentrate
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
Heroes' Bane

Heroes' Bane {3}{G}{G}

Creature - Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
0/0