Commander 2020

Fireflux Squad

Fireflux Squad {3}{R}

Creature - Human Soldier
Haste
Whenever this creature attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
4/3
Frontier Warmonger

Frontier Warmonger {3}{R}

Creature - Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
She cares little for leaders or loyalties, so long as the battle rages on.
4/4
Lavabrink Floodgates

Lavabrink Floodgates {3}{R}

Artifact
{T}: Add {R}{R}.
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Molten Echoes

Molten Echoes {2}{R}{R}

Enchantment
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Spellpyre Phoenix

Spellpyre Phoenix {3}{R}{R}

Creature - Phoenix
Flying
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
4/2
Surly Badgersaur

Surly Badgersaur {3}{R}

Creature - Badger Dinosaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token.
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
3/3
Capricopian

Capricopian {X}{G}

Creature - Goat Hydra
This creature enters with X +1/+1 counters on it.
{2}: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step.
0/0
Curious Herd

Curious Herd {3}{G}

Instant
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
"If you don't break camp as you leave, you'll return to find it broken for you."
—Jonald, mission naturalist
Glademuse

Glademuse {2}{G}

Creature - Beast
Whenever a player casts a spell, if it's not their turn, that player draws a card.
"Rage can be heard throughout the world, but wisdom comes at a whisper."
—Rielle, the Everwise
2/4
Obscuring Haze

Obscuring Haze {2}{G}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Whether hunter or hunted, Kathril chooses when it is seen.
Predatory Impetus

Predatory Impetus {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded.
Ravenous Gigantotherium

Ravenous Gigantotherium {5}{G}{G}

Creature - Beast
Devour 3
When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
3/3
Sawtusk Demolisher

Sawtusk Demolisher {4}{G}{G}

Creature - Beast
Mutate {3}{G}
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
6/6
Selective Adaptation

Selective Adaptation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Slippery Bogbonder

Slippery Bogbonder {3}{G}

Creature - Human Druid
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3/3
Bonder's Ornament

Bonder's Ornament {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
"Found families deserve a family crest too."
—Kinnan, bonder prodigy
Manascape Refractor

Manascape Refractor {3}

Artifact
This artifact enters tapped.
This artifact has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
Sanctuary Blade

Sanctuary Blade {2}

Artifact - Equipment
As this Equipment becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip {3}
Twinning Staff

Twinning Staff {3}

Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Nesting Grounds

Nesting Grounds

Land
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
Aerial Responder

Aerial Responder {1}{W}{W}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
2/3
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
Akroma's Vengeance

Akroma's Vengeance {4}{W}{W}

Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3}
"Many must die for the one who should not have perished."
Angel of Finality

Angel of Finality {3}{W}

Creature - Angel
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4