Adventures in the Forgotten Realms

Adventures in the Forgotten Realms contains 402 cards.
Released: 2021-07-23
Base set size: 281 cards.
+2 Mace

+2 Mace {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
The weight of this magic weapon falls heavy on the wicked.
Arborea Pegasus

Arborea Pegasus {3}{W}

Creature - Pegasus
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.
2/3
Blink Dog

Blink Dog {2}{W}

Creature - Dog
Double strike
Teleport{3}{W}: Blink Dog phases out.
Blink dogs protect the wild places of the world, driving away evil influences.
1/1
The Book of Exalted Deeds

The Book of Exalted Deeds {W}{W}{W}

Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Celestial Unicorn

Celestial Unicorn {2}{W}

Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
When all hope fails, its light remains.
3/2
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
Cloister Gargoyle

Cloister Gargoyle {2}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/4
Dancing Sword

Dancing Sword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.
Equip {1}
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Delver's Torch

Delver's Torch {1}{W}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon.
Equip {3}
"Not all of us have darkvision, okay?"
Devoted Paladin

Devoted Paladin {4}{W}

Creature - Orc Knight
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
"I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw breath, I will protect you."
4/4
Divine Smite

Divine Smite {1}{W}

Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.
"When darkness closes in around us, my blade will light our path."
Dragon's Disciple

Dragon's Disciple {1}{W}

Creature - Human Monk
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward {1}.
1/3
Dwarfhold Champion

Dwarfhold Champion {1}{W}

Creature - Dwarf Warrior
As long as Dwarfhold Champion is equipped, it gets +0/+2.
Courage is neither a shield nor an axe, but the will to wield both in defense of the innocent.
3/1
Flumph

Flumph {1}{W}

Creature - Jellyfish
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.
0/4
Gloom Stalker

Gloom Stalker {2}{W}

Creature - Dwarf Ranger
As long as you've completed a dungeon, Gloom Stalker has double strike.
"I'll make sure you never mistake a roper for a stalagmite again."
2/3
Grand Master of Flowers

Grand Master of Flowers {2}{W}{W}

Legendary Planeswalker - Bahamut
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
[+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
[+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Loyalty:
3
Related card: Monk of the Open Hand
Guardian of Faith

Guardian of Faith {1}{W}{W}

Creature - Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
3/2
Half-Elf Monk

Half-Elf Monk {3}{W}

Creature - Human Elf Monk
Vigilance
Stunning Strike{1}{W}, {T}: Tap target creature.
This fight was over the moment you picked up that clumsy cleaver of a sword.
1/4
Icingdeath, Frost Tyrant

Icingdeath, Frost Tyrant {2}{W}{W}

Legendary Creature - Dragon
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
4/3
Ingenious Smith

Ingenious Smith {1}{W}

Creature - Human Artificer
When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
1/1
Keen-Eared Sentry

Keen-Eared Sentry {1}{W}

Creature - Human Soldier
You have hexproof.
Each opponent can't venture into the dungeon more than once each turn.
"You're not the first to underestimate me."
2/1
Loyal Warhound

Loyal Warhound {1}{W}

Creature - Dog
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
A paladin's steed is a celestial spirit in animal form.
3/1
Minimus Containment

Minimus Containment {2}{W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.
Monk of the Open Hand

Monk of the Open Hand {W}

Creature - Elf Monk
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
His mind is a tranquil meadow, his fists a raging storm.
1/1
Related card: Grand Master of Flowers