Adventures in the Forgotten Realms

Zombie Ogre

Zombie Ogre {3}{B}{B}

Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon.
"On the plus side, Throg no longer thinks he's clever."
—Xanathar
3/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Armory Veteran

Armory Veteran {1}{R}

Creature - Orc Warrior
As long as Armory Veteran is equipped, it has menace.
"This one is for goblins, this one is for owlbears, this one is for toast, this one is for . . ."
2/2
Related card: Armory Veteran (Alchemy)
Barbarian Class

Barbarian Class {R}

Enchantment - Class
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
Battle Cry Goblin

Battle Cry Goblin {1}{R}

Creature - Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
2/2
Related card: Goblin Influx Array
Boots of Speed

Boots of Speed {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
Equip {1}
Click your heels and become the wind.
Related card: Arms Scavenger
Brazen Dwarf

Brazen Dwarf {1}{R}

Creature - Dwarf Shaman
Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
"My grandmother saved the life of a brass dragon, and in return she was given a glimpse of the fire in its heart—a glimpse she passed down to me."
1/3
Burning Hands

Burning Hands {1}{R}

Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
A simple fire spell that grows in intensity along with its caster.
Chaos Channeler

Chaos Channeler {2}{R}{R}

Creature - Human Shaman
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
4/3
Critical Hit

Critical Hit {1}{R}

Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand.
"How do you kill what's already dead? That's how."
Delina, Wild Mage

Delina, Wild Mage {3}{R}

Legendary Creature - Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."
15—20 | Create one of those tokens. You may roll again.
3/2
Dragon's Fire

Dragon's Fire {1}{R}

Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Dueling Rapier

Dueling Rapier {R}

Artifact - Equipment
Flash
When Dueling Rapier enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {4}
Related card: Arms Scavenger
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.
1—9 | Each player sacrifices a permanent.
10—19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
6/6
Farideh's Fireball

Farideh's Fireball {3}{R}{R}

Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1—9 | Farideh's Fireball deals 2 damage to each player.
10—20 | Farideh's Fireball deals 2 damage to each opponent.
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
Goblin Javelineer

Goblin Javelineer {R}

Creature - Goblin Warrior
Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
Hate gets you only so far. A pointy stick can close the rest of the distance.
1/1
Goblin Morningstar

Goblin Morningstar {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has trample.
Equip {1}{R}
When Goblin Morningstar enters the battlefield, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
Hoarding Ogre

Hoarding Ogre {3}{R}

Creature - Ogre
Whenever Hoarding Ogre attacks, roll a d20.
1—9 | Create a Treasure token.
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
3/3
Hobgoblin Bandit Lord

Hobgoblin Bandit Lord {1}{R}{R}

Creature - Goblin Rogue
Other Goblins you control get +1/+1.
{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
In a hobgoblin's view of the world, the weak owe tribute and fealty to the strong.
2/3
Hobgoblin Captain

Hobgoblin Captain {1}{R}

Creature - Goblin Barbarian
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Hobgoblins do not fear death, for those who fall in battle have gained glory eternal.
3/1
Hulking Bugbear

Hulking Bugbear {1}{R}{R}

Creature - Goblin
Haste
Bugbears move with surprising speed for their size and bulk, a fact that has led to the demise of many unwary adventurers.
3/3
Improvised Weaponry

Improvised Weaponry {2}{R}

Sorcery
Improvised Weaponry deals 2 damage to any target. Create a Treasure token.
Anything can be a weapon if you swing it hard enough.
Inferno of the Star Mounts

Inferno of the Star Mounts {4}{R}{R}

Legendary Creature - Dragon
This spell can't be countered.
Flying, haste
{R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
The ancient dragon Imvaernarhro has earned his fiery nickname.
6/6
Jaded Sell-Sword

Jaded Sell-Sword {3}{R}

Creature - Dragon Warrior
When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
"Today? That'll cost you extra."
4/3
Kick in the Door

Kick in the Door {R}

Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.
"We tried your way. Now we do it my way!"
—Jym, barbarian of Baldur's Gate
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation