Adventures in the Forgotten Realms

Displacer Beast

Displacer Beast {2}{U}

Creature - Cat Beast
When Displacer Beast enters the battlefield, venture into the dungeon.
Displacement{3}{U}: Return Displacer Beast to its owner's hand.
The only place you can be sure it's not is wherever it appears to be.
3/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Djinni Windseer

Djinni Windseer {3}{U}

Creature - Djinn
Flying
When Djinni Windseer enters the battlefield, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.
3/3
Dragon Turtle

Dragon Turtle {1}{U}{U}

Creature - Dragon Turtle
Flash
Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
3/5
Eccentric Apprentice

Eccentric Apprentice {2}{U}

Creature - Tiefling Wizard
Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon.
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Feywild Trickster

Feywild Trickster {2}{U}

Creature - Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.
2/2
Fly

Fly {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar {1}{U}{U}

Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
"You studied hard. How delicious!"
3/2
Guild Thief

Guild Thief {1}{U}

Creature - Orc Rogue
Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action{3}{U}: Guild Thief can't be blocked this turn.
She puts some coin in the Guild's pocket and sends a message at the same time.
1/1
Iymrith, Desert Doom

Iymrith, Desert Doom {3}{U}{U}

Legendary Creature - Dragon
Flying
Iymrith, Desert Doom has ward {4} as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
5/5
Mind Flayer

Mind Flayer {3}{U}{U}

Creature - Horror
Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
"Shed your thoughts and let my will flow through you."
3/3
Mordenkainen

Mordenkainen {4}{U}{U}

Legendary Planeswalker - Mordenkainen
[+2]: Draw two cards, then put a card from your hand on the bottom of your library.
[–2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
[–10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Mordenkainen's Polymorph

Mordenkainen's Polymorph {1}{U}

Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.
"Your purpose may change along with your shape, but you will serve regardless."
Pixie Guide

Pixie Guide {1}{U}

Creature - Faerie
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Pixies are well known as pranksters, but some delight in more helpful magic.
1/3
Power of Persuasion

Power of Persuasion {2}{U}

Sorcery
Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
Ray of Frost

Ray of Frost {1}{U}

Enchantment - Aura
Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
Rimeshield Frost Giant

Rimeshield Frost Giant {3}{U}{U}

Creature - Giant Warrior
Ward {3}
Frost giants carry the trophies of their greatest victories into battle, fashioned into armor of strength and savage beauty.
4/5
Scion of Stygia

Scion of Stygia {2}{U}

Creature - Tiefling Shaman
Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step.
2/1
Secret Door

Secret Door {U}

Artifact Creature - Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery.
The way opened before him, and the dust of centuries stirred in the air.
0/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Shocking Grasp

Shocking Grasp {1}{U}

Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
"Metal armor? A poor choice."
Shortcut Seeker

Shortcut Seeker {3}{U}

Creature - Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.
"Ah, the old 'trap door under a rug' trick. This is almost too easy."
2/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Silver Raven

Silver Raven {U}

Artifact Creature - Bird
Flying
When Silver Raven enters the battlefield, scry 1.
Wings take flight on whispered wind.
1/1
Soulknife Spy

Soulknife Spy {2}{U}

Creature - Elf Rogue
Whenever Soulknife Spy deals combat damage to a player, draw a card.
"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."
3/2
Split the Party

Split the Party {3}{U}{U}

Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Don't.
Sudden Insight

Sudden Insight {4}{U}{U}

Instant
Draw a card for each different mana value among nonland cards in your graveyard.
A lucky draw from the Deck of Many Things gave Voltusk an inexplicable flash of understanding that he spent the rest of his life trying to repeat.
Tasha's Hideous Laughter

Tasha's Hideous Laughter {1}{U}{U}

Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.