Adventures in the Forgotten Realms

Paladin Class

Paladin Class {W}

Enchantment - Class
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Paladin's Shield

Paladin's Shield {1}{W}

Artifact - Equipment
Flash
When Paladin's Shield enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3}
Planar Ally

Planar Ally {3}{W}{W}

Creature - Angel
Flying
Whenever Planar Ally attacks, venture into the dungeon.
Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Plate Armor

Plate Armor {2}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor (Alchemy)
Portable Hole

Portable Hole {W}

Artifact
When Portable Hole enters, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
"They fall for it every time."
Potion of Healing

Potion of Healing {1}{W}

Artifact
When Potion of Healing enters, draw a card.
{W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
Magic can knit the body back together, but the courage to fight on comes only from within.
Priest of Ancient Lore

Priest of Ancient Lore {2}{W}

Creature - Dwarf Cleric
When Priest of Ancient Lore enters, you gain 1 life and draw a card.
"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."
2/1
Rally Maneuver

Rally Maneuver {2}{W}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
"Don't give up! You are steel and fire, and victory is yours to seize."
Ranger's Hawk

Ranger's Hawk {W}

Creature - Bird
Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.
Swift eyes to scout the way ahead.
1/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Steadfast Paladin

Steadfast Paladin {1}{W}

Creature - Dwarf Knight
Lifelink
"When I made my oath to Moradin, I left selfishness and cowardice behind. Every battle, I make that commitment anew."
2/2
Teleportation Circle

Teleportation Circle {3}{W}

Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
"Hold on to your lunch!"
—Bartleby, gnome wizard
Related card: Faithful Disciple
Veteran Dungeoneer

Veteran Dungeoneer {3}{W}

Creature - Human Warrior
When Veteran Dungeoneer enters, venture into the dungeon.
Her tales of glory light a fire in the souls of the next generation of adventurers.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
White Dragon

White Dragon {4}{W}{W}

Creature - Dragon
Flying
Cold Breath — When White Dragon enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
White dragons are unparalleled hunters, keenly focused on slaughtering their enemies.
4/4
You Hear Something on Watch

You Hear Something on Watch {1}{W}

Instant
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
You're Ambushed on the Road

You're Ambushed on the Road {W}

Instant
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
"Hand over your loot and no one gets hurt!"
Aberrant Mind Sorcerer

Aberrant Mind Sorcerer {4}{U}

Creature - Human Elf Shaman
Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
3/4
Air-Cult Elemental

Air-Cult Elemental {4}{U}{U}

Creature - Elemental
Flying
Whirlwind — When Air-Cult Elemental enters, return up to one other target creature to its owner's hand.
Elemental Evil distorts the natural elements, limiting them to aspects of destruction.
2/5
Arcane Investigator

Arcane Investigator {1}{U}

Creature - Elf Wizard
Search the Room{5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/1
Bar the Gate

Bar the Gate {2}{U}

Instant
Counter target creature or planeswalker spell. Venture into the dungeon.
"This path is closed to you!"
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
The Blackstaff of Waterdeep

The Blackstaff of Waterdeep {U}

Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue{1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
Blue Dragon

Blue Dragon {5}{U}{U}

Creature - Dragon
Flying
Lightning Breath — When Blue Dragon enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
5/5
Charmed Sleep

Charmed Sleep {1}{U}{U}

Enchantment - Aura
Enchant creature
When Charmed Sleep enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Clever Conjurer

Clever Conjurer {2}{U}

Creature - Gnome Wizard
Mage Hand{T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
"I'm always happy to lend a hand!"
2/3
Contact Other Plane

Contact Other Plane {3}{U}

Instant
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Demilich

Demilich {U}{U}{U}{U}

Creature - Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
4/3
Related card: Demilich (Alchemy)