Assassin's Creed

Assassin's Creed contains 308 cards.
Released: 2024-07-05
Base set size: 110 cards.
The Capitoline Triad

The Capitoline Triad {10}

Legendary Creature - God Artificer
Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard.
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
7/7
Caduceus, Staff of Hermes

Caduceus, Staff of Hermes {2}{W}

Legendary Artifact - Equipment
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip {W}{W}
It can be a key, a weapon, and a way to attain great power.
Distract the Guards

Distract the Guards {1}{W}{W}

Sorcery
Freerunning {1}{W}
Create three 1/1 white Human Rogue creature tokens.
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
Fall of the First Civilization

Fall of the First Civilization {2}{W}

Enchantment - Saga
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Haystack

Haystack {1}{W}

Artifact
{2}, {T}: Target creature you control phases out.
"Search the area! He can't have gone far!"
—Palazzo guard
Hookblade

Hookblade {1}{W}

Artifact - Equipment
When Hookblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has flying.
Equip {2}
Layla Hassan

Layla Hassan {3}{W}

Legendary Creature - Human Assassin
First strike
When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
"I went through hell to bring you here. It had better be worth it."
3/4
Senu, Keen-Eyed Protector

Senu, Keen-Eyed Protector {1}{W}

Legendary Creature - Bird Scout
Flying, vigilance
{T}, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.
"Be my eyes, Senu!"
—Bayek of Siwa
2/1
Tax Collector

Tax Collector {1}{W}

Creature - Human Advisor
When Tax Collector enters the battlefield, choose one —
• Tax — Until your next turn, spells your opponents cast cost {1} more to cast.
• Arrest — Detain target creature an opponent controls.
2/2
Templar Knight

Templar Knight {1}{W}

Creature - Human Knight
Vigilance
{W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
3/1
What Must Be Done

What Must Be Done {3}{W}{W}

Sorcery
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
Assassin Gauntlet

Assassin Gauntlet {2}{U}

Artifact - Equipment
When Assassin Gauntlet enters the battlefield, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip {2}
Ballad of the Black Flag

Ballad of the Black Flag {1}{U}{U}

Enchantment - Saga
I, II, III — Mill three cards. You may put a historic card from among them into your hand.
IV - Historic spells you cast this turn cost {2} less to cast.
Become Anonymous

Become Anonymous {2}{U}{U}

Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped.
Crystal Skull, Isu Spyglass

Crystal Skull, Isu Spyglass {2}{U}{U}

Legendary Artifact
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library.
{T}: Add {U}.
The device can spy on anyone with just a drop of their blood.
Desynchronization

Desynchronization {2}{U}{U}

Instant
Return each nonland permanent that's not historic to its owner's hand.
History cannot be changed, and the Animus is not kind to those who try.
Eagle Vision

Eagle Vision {4}{U}

Sorcery
Freerunning {1}{U}
Draw three cards.
No mark remains hidden and no secret can be kept from an Assassin possessed of this unique gift.
Escape Detection

Escape Detection {1}{U}{U}

Instant
Freerunning—Return a blue creature you control to its owner's hand.
Return target creature to its owner's hand.
Draw a card.
Evie Frye

Evie Frye {1}{U}

Legendary Creature - Human Assassin
Partner with Jacob Frye
{1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
2/1
Related card: Jacob Frye
Leonardo da Vinci

Leonardo da Vinci {2}{U}

Legendary Creature - Human Artificer
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
3/3
Loyal Inventor

Loyal Inventor {2}{U}

Creature - Human Artificer
Vigilance
When Loyal Inventor enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
2/3
Assassin Initiate

Assassin Initiate {B}

Creature - Human Assassin
{1}: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.
"For a secret brotherhood, you certainly do get a lot of new recruits."
—Leonardo, to Ezio
1/1
Chain Assassination

Chain Assassination {2}{B}{B}

Instant
Freerunning {1}{B}
Destroy target creature. If another creature died this turn, draw a card.
"Who needs stealth when there's no one left to raise the alarm?"
—Jacob Frye
Desmond Miles

Desmond Miles {1}{B}

Legendary Creature - Human Assassin
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
1/3
Ezio Auditore da Firenze

Ezio Auditore da Firenze {1}{B}

Legendary Creature - Human Assassin
Menace
Assassin spells you cast have freerunning {B}{B}.
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
3/2