Assassin's Creed

Bleeding Effect

Bleeding Effect {2}{W}{B}

Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
Cleopatra, Exiled Pharaoh

Cleopatra, Exiled Pharaoh {2}{B}{G}

Legendary Creature - Human Noble
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
"Know thy enemies as thy kin."
2/4
Edward Kenway

Edward Kenway {2}{U}{B}{R}

Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5
Eivor, Wolf-Kissed

Eivor, Wolf-Kissed {3}{R}{G}{W}

Legendary Creature - Human Assassin Warrior
Trample, haste
Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
"My destiny is mine to weave."
7/6
Ezio, Brash Novice

Ezio, Brash Novice {1}{R/W}

Legendary Creature - Human
Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.
As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
"When I was a young man, I had liberty but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it."
1/1
Havi, the All-Father

Havi, the All-Father {3}{R}{G}{W}

Legendary Creature - God Warrior
Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard.
Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
6/6
Haytham Kenway

Haytham Kenway {2}{W}{U}

Legendary Creature - Human Knight
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
3/3
Jackdaw

Jackdaw {1}{U}{R}

Legendary Artifact - Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
"Now you're ready to sail for the Horn,
Weigh, hey, roll and go!"
—"Randy Dandy Oh"
4/4
Kassandra, Eagle Bearer

Kassandra, Eagle Bearer {1}{R}{W}

Legendary Creature - Human Assassin Warrior
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
2/2
Related card: The Spear of Leonidas
Lydia Frye

Lydia Frye {2}{U/B}

Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control.
3/2
Mary Read and Anne Bonny

Mary Read and Anne Bonny {1}{U}{R}

Legendary Creature - Human Assassin Pirate
Haste
{T}: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world."
—Anne Bonny
3/3
Ratonhnhaké꞉ton

Ratonhnhaké꞉ton {W}{U}{B}

Legendary Creature - Human Assassin
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
3/3
Shao Jun

Shao Jun {1}{U}{R}

Legendary Creature - Human Assassin
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
"I shall walk in the darkness and strike swiftly. No one will stop me in my hunt."
3/3
Shaun & Rebecca, Agents

Shaun & Rebecca, Agents {1}{G}{W}{U}

Legendary Creature - Human Assassin Scientist
Vigilance
When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
{T}: Add {C}. When you do, mill two cards.
"Information is a weapon as potent as any Assassin's blade."
4/4
Related card: The Animus
Shay Cormac

Shay Cormac {W}{B}

Legendary Creature - Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
1/1
Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe {R}{G}{W}

Legendary Creature - Human Warrior
Vigilance, trample, lifelink
Boast — {1}: Put a lore counter on target Saga you control or remove one from it.
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
3/3
Sokrates, Athenian Teacher

Sokrates, Athenian Teacher {1}{W}{U}

Legendary Creature - Human Advisor
Defender
Sokrates, Athenian Teacher has hexproof as long as it's untapped.
Sokratic Dialogue{T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
0/4
Adrestia

Adrestia {3}

Legendary Artifact - Vehicle
Islandwalk
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
4/3
The Animus

The Animus {2}

Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Related card: Shaun & Rebecca, Agents
Apple of Eden, Isu Relic

Apple of Eden, Isu Relic {4}

Legendary Artifact
{T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
Brotherhood Regalia

Brotherhood Regalia {2}

Artifact - Equipment
Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature {1}
Equip {3}
An Assassin's best armor is not being seen.
Excalibur, Sword of Eden

Excalibur, Sword of Eden {12}

Legendary Artifact - Equipment
This spell costs {X} less to cast, where X is the total mana value of historic permanents you control.
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature {2}
Hidden Blade

Hidden Blade {2}

Artifact - Equipment
Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip {2}
Mjölnir, Storm Hammer

Mjölnir, Storm Hammer {4}

Legendary Artifact - Equipment
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip {4}
Smoke Bomb

Smoke Bomb {3}

Artifact
Flash
All creatures have shroud.
At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn.
When the sun removes all shadows, the Assassins create their own.