Assassin's Creed

Hemlock Vial

Hemlock Vial {1}{B}

Artifact
When this artifact enters, you draw a card and you lose 1 life.
{B}, {T}, Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.
Just what the doctor ordered.
Jacob Frye

Jacob Frye {2}{B}

Legendary Creature - Human Assassin
Partner with Evie Frye
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
3/2
Related card: Evie Frye
Petty Larceny

Petty Larceny {3}{B}

Sorcery
Freerunning {1}{B}
Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.
Phantom Blade

Phantom Blade {4}{B}

Artifact - Equipment
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature.
Equipped creature gets +1/+1 and has menace.
Equip {2}
Restart Sequence

Restart Sequence {3}{B}

Sorcery
Freerunning {1}{B}
Return target creature card from your graveyard to the battlefield.
In the Animus, death is only a temporary setback.
The Revelations of Ezio

The Revelations of Ezio {2}{B}

Enchantment - Saga
I — Destroy target tapped creature an opponent controls.
II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Roshan, Hidden Magister

Roshan, Hidden Magister {3}{B}

Legendary Creature - Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
4/4
Alexios, Deimos of Kosmos

Alexios, Deimos of Kosmos {3}{R}

Legendary Creature - Human Berserker
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
4/4
Hidden Footblade

Hidden Footblade {R}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip {2}
Monastery Raid

Monastery Raid {2}{R}

Sorcery
Freerunning {X}{R}
Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
Origin of the Hidden Ones

Origin of the Hidden Ones {3}{R}

Enchantment - Saga
I — This Saga deals 4 damage to any target.
II — Create two 1/1 black Assassin creature tokens with menace.
III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
Overpowering Attack

Overpowering Attack {3}{R}{R}

Sorcery
Freerunning {2}{R}
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
The Spear of Leonidas

The Spear of Leonidas {2}{R}

Legendary Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip {2}
Related card: Kassandra, Eagle Bearer
The Aesir Escape Valhalla

The Aesir Escape Valhalla {2}{G}

Enchantment - Saga
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return this Saga and the exiled card to their owner's hand.
Aveline de Grandpré

Aveline de Grandpré {2}{G}{G}

Legendary Creature - Human Assassin
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise {B}{G}
3/3
Hunter's Bow

Hunter's Bow {1}{G}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward {2}.
Equip {1}
Not all glory is won with an axe.
Palazzo Archers

Palazzo Archers {2}{G}

Creature - Human Archer
Reach
Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
"Ma cosa?! Shoot! Shoot the flying demon!"
2/3
Viewpoint Synchronization

Viewpoint Synchronization {4}{G}

Sorcery
Freerunning {2}{G}
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Adéwalé, Breaker of Chains

Adéwalé, Breaker of Chains {1}{U}{B}

Legendary Creature - Human Assassin Pirate
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1
Altaïr Ibn-La'Ahad

Altaïr Ibn-La'Ahad {R}{W}{B}

Legendary Creature - Human Assassin
First strike
Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
3/3
Arbaaz Mir

Arbaaz Mir {R}{W}

Legendary Creature - Human Assassin
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life.
"Until you have found a cause worth fighting for, you cannot know what you will sacrifice for it."
2/2
Arno Dorian

Arno Dorian {2}{B}{R}

Legendary Creature - Human Assassin
Deathtouch
Other Assassins you control get +2/+0.
Disguise {B}{R}
"The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism."
3/3
Aya of Alexandria

Aya of Alexandria {2}{R}{W}

Legendary Creature - Human Assassin
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace.
". . . and our blades shall never tire."
4/3
Basim Ibn Ishaq

Basim Ibn Ishaq {U}{B}

Legendary Creature - Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn.
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Haunted by memories he never had, of a family that was never his.
2/2
Bayek of Siwa

Bayek of Siwa {3}{R}{W}

Legendary Creature - Human Assassin
Double strike
During your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W}
"Our will never rests . . ."
3/4