Assassin's Creed

Staff of Eden, Vault's Key

Staff of Eden, Vault's Key {6}

Legendary Artifact
When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
{T}: Draw a card for each permanent you control but don't own.
Towering Viewpoint

Towering Viewpoint {2}

Artifact Creature - Wall
Defender, reach
Leap of Faith{3}: Target creature gains flying until end of turn.
The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
0/4
Yggdrasil, Rebirth Engine

Yggdrasil, Rebirth Engine {3}

Legendary Artifact
When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard.
{T}: Exile the top three cards of your library.
{4}, {T}: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
Abstergo Entertainment

Abstergo Entertainment

Legendary Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
"We make history yours!"
Brotherhood Headquarters

Brotherhood Headquarters

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
"Monteriggioni will outlast her enemies."
—Mario Auditore
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
For the crime of trying to save her brother, Kassandra was thrown from Mount Taygetos—forced into exile with nothing but a broken spear and the will to survive.
Reconnaissance

Reconnaissance {W}

Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
The Hidden Ones were disciplined and patient, always waiting for the perfect moment to strike down their target and escape unnoticed.
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"Requiescat in pace."
—Ezio Auditore
Coastal Piracy

Coastal Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"Mighty kind of these fellows to keep our riches safe for us. Let's go thank 'em properly!"
—Edward "Blackbeard" Thatch
Propaganda

Propaganda {2}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"So long as men retain free will, there can be no peace."
—Al Mualim, to Altaïr
Temporal Trespass

Temporal Trespass {8}{U}{U}{U}

Sorcery
Delve
Take an extra turn after this one. Exile Temporal Trespass.
"I do not wish to speak with you, but through you. You are the prophet. You've played your part."
—Minerva
Black Market Connections

Black Market Connections {2}{B}

Enchantment
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.
Conspiracy

Conspiracy {3}{B}{B}

Enchantment
As Conspiracy enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
"Those who don't stand with us, stand against us."
—Deimos
Cover of Darkness

Cover of Darkness {1}{B}

Enchantment
As Cover of Darkness enters, choose a creature type.
Creatures of the chosen type have fear.
An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
"Then I leave you in the hands of fate."
—Ezio Auditore
Go for the Throat

Go for the Throat {1}{B}

Instant
Destroy target nonartifact creature.
Ratonhnhaké꞉ton's blade found its mark, putting an end to the desperate struggle between father and son.
Murder

Murder {1}{B}{B}

Instant
Destroy target creature.
"Before our final act, I would like to toast all you brave people who joined us tonight to celebrate life . . . and death."
—Maxwell Roth
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
"There have always been people who lust for power and control. And there have always been people who oppose them."
—Darius, to Kassandra
1/1
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
"We have done good."
—Aya of Alexandria
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"A merry life and a short one, as promised. How well I know myself."
—Bartholomew "Black Bart" Roberts
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
"You held fire in your hand, old man. It should have been destroyed."
—Altaïr Ibn-La'Ahad
Reconstruct History

Reconstruct History {2}{R}{W}

Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
ANIMUS INITIALIZING . . . LOADING MEMORY SEQUENCE.
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
"Freedom is not given, Caesar. It is taken."
—Aya of Alexandria
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}