Fifth Edition

Stromgald Cabal

Stromgald Cabal {1}{B}{B}

Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.
2/2
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Related card: Garth One-Eye
The Wretched

The Wretched {3}{B}{B}

Creature - Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
Once I had the strength but no wisdom; now I have the wisdom but no strength.
—Persian proverb
2/5
Thrull Retainer

Thrull Retainer {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
"Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives."
—Sarpadian Empires, vol. II
Torture

Torture {B}

Enchantment - Aura
Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
"It helps pass the time until you die."
—Grandmother Sengir
Related card: Apocalypse Chime
Touch of Death

Touch of Death {2}{B}

Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer
Unholy Strength

Unholy Strength {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place / When mice with wings can wear a human face."
—Theodore Roethke, "The Bat"
0/1
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
"Good neighbors make good walls."
—Jakkarak the Maimer
1/4
Warp Artifact

Warp Artifact {B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Weakness

Weakness {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
Xenic Poltergeist

Xenic Poltergeist {1}{B}{B}

Creature - Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1/1
Related card: Golgothian Sylex
Zombie Master

Zombie Master {1}{B}{B}

Creature - Zombie
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
He controlled the zombies even before his own death; now nothing can make them betray him.
2/3
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
3/1
Related card: Apocalypse Chime
Atog

Atog {1}{R}

Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
The bane of all artificers, the legendary atogs devoured intricate tools to further their own twisted growth.
1/2
Related card: Golgothian Sylex
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
Related card: Groundbreaker
Bird Maiden

Bird Maiden {2}{R}

Creature - Human Bird
Flying
"Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile."
—The Arabian Nights, trans. Haddawy
1/2
Related card: City in a Bottle
Blood Lust

Blood Lust {1}{R}

Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Brassclaw Orcs

Brassclaw Orcs {2}{R}

Creature - Orc
Brassclaw Orcs can't block creatures with power 2 or greater.
"Modern Sarpadia's swarming with thrulls. It's a testament to the orcs that they've survived there so long."
—Elbieta, Argivian scholar
3/2
Brothers of Fire

Brothers of Fire {1}{R}{R}

Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Fire is never a gentle master.
2/2
Cave People

Cave People {1}{R}{R}

Creature - Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
1/4
Conquer

Conquer {3}{R}{R}

Enchantment - Aura
Enchant land
You control enchanted land.
"Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own—for glory, and for Stromgald!"
—Avram Garrisson, Leader of the Knights of Stromgald
Crimson Manticore

Crimson Manticore {2}{R}{R}

Creature - Manticore
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Manticores divide all beings into two categories: other manticores and dinner.
2/2
Detonate

Detonate {X}{R}

Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Related card: Golgothian Sylex
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.