Fifth Edition

Fifth Edition contains 460 cards.
Released: 1997-03-24
Lord of Atlantis

Lord of Atlantis {U}{U}

Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk.
"'We have no legs,' the warrior spat, 'for we have finished running.'"
—Vodalian folktale
2/2
Magical Hack

Magical Hack {U}

Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another.
Magus of the Unseen

Magus of the Unseen {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1
Memory Lapse

Memory Lapse {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Oh, I had a conscience once. But alas, I seem to have forgotten where I put it."
—Chandler
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident {U}

Creature - Merfolk
Most human scholars believe that merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from merfolk who adapted themselves in order to explore their last frontier.
1/1
Mind Bomb

Mind Bomb {U}

Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Phantasmal Forces

Phantasmal Forces {3}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
4/1
Phantasmal Terrain

Phantasmal Terrain {U}{U}

Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Phantom Monster

Phantom Monster {3}{U}

Creature - Illusion
Flying
"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more."
—Edgar Allan Poe, "The Haunted Palace"
3/3
Pirate Ship

Pirate Ship {4}{U}

Creature - Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
4/3
Portent

Portent {U}

Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.
Draw a card at the beginning of the next turn's upkeep.
Power Sink

Power Sink {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Prodigal Sorcerer

Prodigal Sorcerer {2}{U}

Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
1/1
Psychic Venom

Psychic Venom {1}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Ray of Command

Ray of Command {3}{U}

Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Recall

Recall {X}{X}{U}

Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Reef Pirates

Reef Pirates {1}{U}{U}

Creature - Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
Relentless as the tides, souls dark as a moonless night. Bloodshed on their minds, and greed burning in their hearts like molten gold.
2/2
Remove Soul

Remove Soul {1}{U}

Instant
Counter target creature spell.
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that serpents used to be bigger, but how could that be?
5/5
Sea Spirit

Sea Spirit {4}{U}

Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
—General Jarkeld, the Arctic Fox
2/3
Sea Sprite

Sea Sprite {1}{U}

Creature - Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, sea troll
1/1
Seasinger

Seasinger {1}{U}{U}

Creature - Merfolk
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0/1
Segovian Leviathan

Segovian Leviathan {4}{U}

Creature - Leviathan
Islandwalk
"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"
—The Bible, Job 41:1
3/3
Sibilant Spirit

Sibilant Spirit {5}{U}

Creature - Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.
5/6
Sleight of Mind

Sleight of Mind {U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.