Fifth Edition

Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Divine Offering

Divine Offering {1}{W}

Instant
Destroy target artifact. You gain life equal to its mana value.
These tears of pain I weep to the skies, Not bitter drops, but water made divine. Each gem of sorrow slips, no longer mine, But proffered thus to echo other cries.
Divine Transformation

Divine Transformation {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Dust to Dust

Dust to Dust {1}{W}{W}

Sorcery
Exile two target artifacts.
"All this nonsense made by mages
Rusts and crumbles through the ages."
—Aline Corralurn, "Inheritance"
Eye for an Eye

Eye for an Eye {W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Related card: City in a Bottle
Greater Realm of Preservation

Greater Realm of Preservation {1}{W}

Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Heal

Heal {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life."
—Halvor Arenson, Kjeldoran priest
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves
Hipparion

Hipparion {1}{W}

Creature - Horse
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
"Someone once said that hipparions are to warriors what aesthir are to skyknights. Don't believe it."
—General Jarkeld, the Arctic Fox
1/3
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Icatian Phalanx

Icatian Phalanx {4}{W}

Creature - Human Soldier
Banding
Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
2/4
Icatian Scout

Icatian Scout {W}

Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
"In these, our final days, I offer this. Though we could not save Icatia, we gave our children time to grow, and love, before it fell."
—Ailis Connaut, diary
1/1
Icatian Town

Icatian Town {5}{W}

Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
Island Sanctuary

Island Sanctuary {1}{W}

Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Ivory Guardians

Ivory Guardians {4}{W}{W}

Creature - Giant Cleric
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
"But who is to guard the guards themselves?"
—Juvenal, Satires
3/3
Justice

Justice {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Karma

Karma {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Kismet

Kismet {3}{W}

Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."
—Gwendlyn Di Corci
Related card: Frozen Aether
Kjeldoran Royal Guard

Kjeldoran Royal Guard {3}{W}{W}

Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
Kjeldoran Skycaptain

Kjeldoran Skycaptain {4}{W}

Creature - Human Soldier
Flying; first strike; banding
The heartlink between soldier and steed is hatched with the aesthir struggling from its shell.
2/2
Mesa Falcon

Mesa Falcon {1}{W}

Creature - Bird
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
"The faith of Serra is borne on wings of hope."
—Gulsen, abbey matron
1/1
Related card: Apocalypse Chime
Mesa Pegasus

Mesa Pegasus {1}{W}

Creature - Pegasus
Flying; banding
Before a woman marries in the village of Sursi, she must visit the land of the mesa pegasus. Legend has it that if the woman is pure of heart and her love is true, a mesa pegasus will appear, blessing her family with long life and good fortune.
1/1
Order of the Sacred Torch

Order of the Sacred Torch {1}{W}{W}

Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
2/2
Order of the White Shield

Order of the White Shield {W}{W}

Creature - Human Knight
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
A shield of light admits no shadow.
2/1
Pearled Unicorn

Pearled Unicorn {2}{W}

Creature - Unicorn
"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2