Fifth Edition

Fifth Edition contains 460 cards.
Released: 1997-03-24
Breeding Pit

Breeding Pit {3}{B}

Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, create a 0/1 black Thrull creature token.
The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
Broken Visage

Broken Visage {4}{B}

Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Carrion Ants

Carrion Ants {2}{B}{B}

Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
"War is no picnic," my father liked to say. But the ants seemed to disagree.
0/1
Cloak of Confusion

Cloak of Confusion {1}{B}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
Deathgrip

Deathgrip {B}{B}

Enchantment
{B}{B}: Counter target green spell.
"Every forest is carpeted with the corpses of a thousand trees."
—Baron Sengir to Autumn Willow
Derelor

Derelor {3}{B}

Creature - Thrull
Black spells you cast cost {B} more to cast.
"The derelor's greatest contribution to the Ebon Hand was the inspirational effect its creator's execution had upon the other thrull breeders."
—Sarpadian Empires, vol. II
4/4
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral,
Necromancer's Handbook
1/1
Erg Raiders

Erg Raiders {1}{B}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
Evil Presence

Evil Presence {B}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light."
—Baron Sengir
3/3
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Frozen Shade

Frozen Shade {2}{B}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Funeral March

Funeral March {1}{B}{B}

Enchantment - Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
"Turn the key deftly in the oiled wards, And seal the hushed casket of my soul."
—John Keats, "To Sleep"
Gloom

Gloom {2}{B}

Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Greater Werewolf

Greater Werewolf {4}{B}

Creature - Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
"Two legs by day, four legs by night, eyes raging in storm-gotten might."
—Ancient Northland riddle
2/4
Hecatomb

Hecatomb {1}{B}{B}

Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Initiates of the Ebon Hand

Initiates of the Ebon Hand {B}

Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
"We are no longer Nature's children, but her masters . . . ."
—Oath of the Ebon Hand
1/1
Initiates of the Ebon Hand

Initiates of the Ebon Hand {B}

Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
1/1
Kjeldoran Dead

Kjeldoran Dead {B}

Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
"They shall drink sorrow's dregs. They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1
Knight of Stromgald

Knight of Stromgald {B}{B}

Creature - Human Knight
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
"Kjeldorans should rule supreme, and to the rest, death!"
—Avram Garrisson, Leader of the Knights of Stromgald
2/1