7461 cards found
Annie Joins Up

Annie Joins Up {1}{R}{G}{W}

Legendary Enchantment
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
One last job, then she could retire in peace.
  • Outlaws of Thunder Junction Promos 191p 191s
  • Outlaws of Thunder Junction 191 347
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Double the slobber, double the love.
Related card: Faithful Disciple
Another Round

Another Round {X}{X}{2}{W}

Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.
  • Outlaws of Thunder Junction Promos 1p 1s
  • Outlaws of Thunder Junction 1 307
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Anrakyr the Traveller

Anrakyr the Traveller {4}{B}

Legendary Artifact Creature - Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
  • Warhammer 40,000 Commander 28 28★
Ant Queen

Ant Queen {3}{G}{G}

Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain
5/5
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You thought I wouldn't see that coming?"
Anya, Merciless Angel

Anya, Merciless Angel {3}{R}{W}

Legendary Creature - Angel
Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4/4
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
  • Murders at Karlov Manor Promos 111p 111s
  • Murders at Karlov Manor 111 303
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature - Mole God
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
8/4
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Apex of Power

Apex of Power {7}{R}{R}{R}

Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Aphemia, the Cacophony

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
"Sing, beauty. Sing for death, and for the dead."
—Ashiok
2/1
Aphetto Dredging

Aphetto Dredging {3}{B}

Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Phage became both executioner and savior, helping others to the same rebirth she had found.
Apocalypse Demon

Apocalypse Demon {4}{B}{B}

Creature - Demon
Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
*/*
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Related card: Key to the Archive
Arachnogenesis

Arachnogenesis {2}{G}

Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Every movement is a summons—even your screams.
Aradesh, the Founder

Aradesh, the Founder {2}{W}

Legendary Creature - Human Soldier
Enlist
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
1/4
Aragorn, Company Leader

Aragorn, Company Leader {1}{G}{W}

Legendary Creature - Human Ranger
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
3/3
Related cards: The Ring The Ring Tempts You
Aragorn, Hornburg Hero

Aragorn, Hornburg Hero {1}{R}{G}{W}

Legendary Creature - Human Soldier
Attacking creatures you control have first strike and renown 1.
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
4/4
  • Tales of Middle-earth Commander 492 536
Aragorn, the Uniter

Aragorn, the Uniter {R}{G}{W}{U}

Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
Arahbo, Roar of the World

Arahbo, Roar of the World {3}{G}{W}

Legendary Creature - Cat Avatar
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
5/5
Arashin Foremost

Arashin Foremost {1}{W}{W}

Creature - Human Warrior
Double strike
Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
"I would gladly give my life if it would inspire my clan to victory."
2/2