War of the Spark

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin {2}{R}

Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
"After the people flee, but before the enemy arrives—that's grabbin' time."
1/2
Mizzium Tank

Mizzium Tank {1}{R}{R}

Artifact - Vehicle
Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1
3/2
Nahiri's Stoneblades

Nahiri's Stoneblades {1}{R}

Instant
Up to two target creatures each get +2/+0 until end of turn.
The ancient Planeswalkers Sorin and Nahiri battled across Ravnica, their blows cutting as deep as their grudge.
Neheb, Dreadhorde Champion

Neheb, Dreadhorde Champion {2}{R}{R}

Legendary Creature - Zombie Minotaur Warrior
Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4
Raging Kronch

Raging Kronch {2}{R}

Creature - Beast
Raging Kronch can't attack alone.
"Seeing so much easy prey makes her crazy. See how she snorts and drools?"
—Dhuuz, kronch wrangler
4/3
Samut's Sprint

Samut's Sprint {R}

Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut's war was intensely personal. Every hour she faced enemies she once loved as friends and horrors she once revered as gods.
Sarkhan the Masterless

Sarkhan the Masterless {3}{R}{R}

Legendary Planeswalker - Sarkhan
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
[–3]: Create a 4/4 red Dragon creature token with flying.
Loyalty:
5
Sarkhan the Masterless

Sarkhan the Masterless {3}{R}{R}

Legendary Planeswalker - Sarkhan
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
[+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
[–3]: Create a 4/4 red Dragon creature token with flying.
Loyalty:
5
Sarkhan's Catharsis

Sarkhan's Catharsis {4}{R}

Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
"You once brought havoc to my home and ruined my mind. I'm here to return the favor, Bolas."
Spellgorger Weird

Spellgorger Weird {2}{R}

Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
Tibalt, Rakish Instigator

Tibalt, Rakish Instigator {2}{R}

Legendary Planeswalker - Tibalt
Your opponents can't gain life.
[–2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Loyalty:
5
Tibalt, Rakish Instigator

Tibalt, Rakish Instigator {2}{R}

Legendary Planeswalker - Tibalt
Your opponents can't gain life.
[–2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Loyalty:
5
Tibalt's Rager

Tibalt's Rager {1}{R}

Creature - Devil
When Tibalt's Rager dies, it deals 1 damage to any target.
{1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
"Find out whose that is. I like its energy."
—Judith
1/2
Related card: Tibalt, Wicked Tormentor
Turret Ogre

Turret Ogre {3}{R}

Creature - Ogre Warrior
Reach
When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
4/3
Arboreal Grazer

Arboreal Grazer {G}

Creature - Sloth Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."
—Vivien Reid
0/3
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Arlinn's Wolf

Arlinn's Wolf {2}{G}

Creature - Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
"If you don't speak wolf, allow me to translate: 'One step closer and I'll rip out your throat.'"
—Arlinn Kord
3/2
Awakening of Vitu-Ghazi

Awakening of Vitu-Ghazi {3}{G}{G}

Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
The Eternal armies advanced on Vitu-Ghazi. At Nissa's command, Vitu-Ghazi advanced on them.
Band Together

Band Together {2}{G}

Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
In times of peril, the vision the ancient paruns had for their city comes into focus.
Bloom Hulk

Bloom Hulk {3}{G}

Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate.
"Tread upon these flower beds at your own peril."
—Emmara
4/4
Related card: Contagion Dispenser
Bond of Flourishing

Bond of Flourishing {1}{G}

Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
"We agree that life should flourish. We disagree on the optimal number of limbs."
Centaur Nurturer

Centaur Nurturer {3}{G}

Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.
"I call upon the vigor of the grasses, the hopes of the flowers, and the dreams of the trees."
2/4
Challenger Troll

Challenger Troll {4}{G}

Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.
6/5
Courage in Crisis

Courage in Crisis {2}{G}

Sorcery
Put a +1/+1 counter on target creature, then proliferate.
"Thanks to my father, I know how to fight. He also showed me why I must."