Innistrad: Crimson Vow

Cemetery Gatekeeper

Cemetery Gatekeeper {1}{R}

Creature - Vampire
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
2/1
Chandra, Dressed to Kill

Chandra, Dressed to Kill {1}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Add {R}. Chandra deals 1 damage to up to one target player or planeswalker.
[+1]: Exile the top card of your library. If it's red, you may cast it this turn.
[–7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Loyalty:
3
Change of Fortune

Change of Fortune {3}{R}

Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
"We cannot escape change, but with faith and fortitude, we can mold it to our liking."
—Marel, Dawnhart witch
Creepy Puppeteer

Creepy Puppeteer {3}{R}

Creature - Human Rogue
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4/3
Curse of Hospitality

Curse of Hospitality {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Daybreak Combatants

Daybreak Combatants {2}{R}

Creature - Human Warrior
Haste
When this creature enters, target creature gets +2/+0 until end of turn.
After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.
2/2
Dominating Vampire

Dominating Vampire {1}{R}{R}

Creature - Vampire
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
"You can join me or feed me. Choose fast."
3/3
Related card: Ominous Traveler
End the Festivities

End the Festivities {R}

Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
When the defenses around Lurenbraum Fortress faltered, the Crimson Ballroom received some unexpected guests.
Falkenrath Celebrants

Falkenrath Celebrants {4}{R}

Creature - Vampire
Menace
When this creature enters, create two Blood tokens.
4/4
Fearful Villager
Fearsome Werewolf

Fearful Villager {2}{R}

Creature - Human Werewolf
Menace
Daybound
When Harold ran from the wolves, the others called him a coward.
2/3
Card has other part: Fearsome Werewolf
Fearsome Werewolf
Fearful Villager

Fearsome Werewolf

Creature - Werewolf
(Color indicator: Fearsome Werewolf is red)
Menace
Nightbound
Come nightfall, they were the ones fleeing in terror.
4/3
Card has other part: Fearful Villager
Flame-Blessed Bolt

Flame-Blessed Bolt {R}

Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
"I noticed you were short on party favors, so I brought my own."
—Higa, slayer-captain of Gatstaf
Frenzied Devils

Frenzied Devils {4}{R}

Creature - Devil
Haste
Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
"Devils need no reason to stir up chaos. The chaos itself is their reward."
—Rem Karolus, Fiendslayer
3/3
Related card: Tibalt, Wicked Tormentor
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Hungry Ridgewolf

Hungry Ridgewolf {1}{R}

Creature - Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Even vampires know to travel faster when they hear howling in the Geier Reach passes.
2/2
Ill-Tempered Loner
Howlpack Avenger

Ill-Tempered Loner {2}{R}{R}

Creature - Human Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Daybound
3/3
Card has other part: Howlpack Avenger
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner
Into the Night

Into the Night {3}{R}

Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
"When lost souls wander into the woods, the wilds have a way of showing them who they really are."
—Rahilda, Vildin-Pack alpha
Kessig Flamebreather

Kessig Flamebreather {1}{R}

Creature - Human Shaman
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
"Hunter's fire" was meant for slaying monsters in the Ulvenwald, but that never stopped Ralen from showing it off.
1/3
Kessig Wolfrider

Kessig Wolfrider {R}

Creature - Human Knight
Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
"It's a perfect partnership. My village is safe from wolf attacks, and she gets to eat any vampires we catch."
1/2
Lacerate Flesh

Lacerate Flesh {4}{R}

Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way.
Lambholt Raconteur
Lambholt Ravager

Lambholt Raconteur {3}{R}

Creature - Human Werewolf
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Daybound
2/4
Card has other part: Lambholt Ravager
Lambholt Ravager
Lambholt Raconteur

Lambholt Ravager

Creature - Werewolf
(Color indicator: Lambholt Ravager is red)
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent.
Nightbound
4/4
Card has other part: Lambholt Raconteur
Lightning Wolf

Lightning Wolf {3}{R}

Creature - Wolf
{1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery.
These thick-furred wolves have adapted to Stensia's storms, channeling their energy into bursts of supernatural speed.
4/3
Magma Pummeler

Magma Pummeler {X}{R}{R}

Creature - Elemental
This creature enters with X +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from this creature this way, it deals that much damage to any target.
0/0