Time Spiral

Shadow Sliver

Shadow Sliver {2}{U}

Creature - Sliver
All Sliver creatures have shadow.
These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen.
1/1
Slipstream Serpent

Slipstream Serpent {7}{U}

Creature - Serpent
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U}
6/6
Snapback

Snapback {1}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
"If it returns years hence, our knowledge of how to combat it will be that much greater."
—Andorel, Tolarian sentinel
Spell Burst

Spell Burst {X}{U}

Instant
Buyback {3}
Counter target spell with mana value X.
The brutish mage's version of thinking.
Spiketail Drakeling

Spiketail Drakeling {1}{U}{U}

Creature - Drake
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
Drakelings fish with their tails, angling to snare succulent thoughts and memories on their psychic hooks.
2/2
Sprite Noble

Sprite Noble {1}{U}{U}

Creature - Faerie Noble
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
"By thorn and by stone, we will fight to see the day when beauty returns to this world."
2/2
Stormcloud Djinn

Stormcloud Djinn {4}{U}

Creature - Djinn
Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
As fickle as lightning, as slippery as an eel.
3/3
Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir {2}{U}{U}{U}

Legendary Creature - Human Wizard
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
To save this plane, he must forsake all others.
3/4
Telekinetic Sliver

Telekinetic Sliver {2}{U}{U}

Creature - Sliver
All Slivers have "{T}: Tap target permanent."
"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition."
—Freyalise
2/2
Temporal Eddy

Temporal Eddy {2}{U}{U}

Sorcery
Put target creature or land on top of its owner's library.
As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.
Think Twice

Think Twice {1}{U}

Instant
Draw a card.
Flashback {2}{U}
"Great books are meant to be read, then read again backwards or upside down!"
—Ettovard, Tolarian archivist
Tolarian Sentinel

Tolarian Sentinel {3}{U}

Creature - Human Spellshaper
Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."
1/3
Trickbind

Trickbind {1}{U}

Instant
Split second
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn.
Truth or Tale

Truth or Tale {1}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Vesuvan Shapeshifter

Vesuvan Shapeshifter {3}{U}{U}

Creature - Shapeshifter
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U}
0/0
Viscerid Deepwalker

Viscerid Deepwalker {4}{U}

Creature - Homarid Warrior
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4—{U}
2/3
Voidmage Husher

Voidmage Husher {3}{U}

Creature - Human Wizard
Flash
When Voidmage Husher enters the battlefield, counter target activated ability.
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
2/2
Walk the Aeons

Walk the Aeons {4}{U}{U}

Sorcery
Buyback—Sacrifice three Islands.
Target player takes an extra turn after this one.
Wipe Away

Wipe Away {1}{U}{U}

Instant
Split second
Return target permanent to its owner's hand.
An eyeblink later, all that remained of the tree-beast was the breeze of its momentum.
Assassinate

Assassinate {2}{B}

Sorcery
Destroy target tapped creature.
The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite brotherhood survived the fall of the old royal order.
Basal Sliver

Basal Sliver {2}{B}

Creature - Sliver
All Slivers have "Sacrifice this permanent: Add {B}{B}."
"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls."
—Endrek Sahr, master breeder
2/2
Call to the Netherworld

Call to the Netherworld {B}

Sorcery
Return target black creature card from your graveyard to your hand.
Madness {0}
The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.
Corpulent Corpse

Corpulent Corpse {5}{B}

Creature - Zombie
Fear
Suspend 5—{B}
3/3
Curse of the Cabal

Curse of the Cabal {9}{B}

Sorcery
Target player sacrifices half the permanents they control, rounded down.
Suspend 2—{2}{B}{B}
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.
Cyclopean Giant

Cyclopean Giant {2}{B}{B}

Creature - Zombie Giant
When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.
4/2