Time Spiral

Knight of the Holy Nimbus

Knight of the Holy Nimbus {W}{W}

Creature - Human Rebel Knight
Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2/2
Magus of the Disk

Magus of the Disk {2}{W}{W}

Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
2/4
Mangara of Corondor

Mangara of Corondor {1}{W}{W}

Legendary Creature - Human Wizard
{T}: Exile Mangara of Corondor and target permanent.
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
1/1
Momentary Blink

Momentary Blink {1}{W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U}
Opal Guardian

Opal Guardian {W}{W}{W}

Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
It was a moment in time, cast in stone—a moment whose time had come again.
Outrider en-Kor

Outrider en-Kor {2}{W}

Creature - Kor Rebel Knight
Flanking
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
2/2
Pentarch Paladin

Pentarch Paladin {2}{W}{W}{W}

Creature - Human Knight
Flanking
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
3/3
Pentarch Ward

Pentarch Ward {2}{W}

Enchantment - Aura
Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Plated Pegasus

Plated Pegasus {2}{W}

Creature - Pegasus
Flash
Flying
If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
1/2
Pull from Eternity

Pull from Eternity {W}

Instant
Put target face-up exiled card into its owner's graveyard.
It is best to conquer dragons before they hatch.
—Femeref adage
Pulmonic Sliver

Pulmonic Sliver {3}{W}{W}

Creature - Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
3/3
Quilled Sliver

Quilled Sliver {1}{W}

Creature - Sliver
All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them."
—Adom Capashen, Benalish hero
1/1
Restore Balance

Restore Balance

Sorcery
(Color indicator: Restore Balance is white)
Suspend 6—{W}
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Serra Avenger

Serra Avenger {W}{W}

Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation."
—Song of All, canto 904
3/3
Sidewinder Sliver

Sidewinder Sliver {W}

Creature - Sliver
All Sliver creatures have flanking.
"They encircled our patrol with the stealth of snakes, corralling us like livestock."
—Merrik Aidar, Benalish patrol
1/1
Spirit Loop

Spirit Loop {1}{W}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Temporal Isolation

Temporal Isolation {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.
Tivadar of Thorn

Tivadar of Thorn {1}{W}{W}

Legendary Creature - Human Knight
First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.
His blade came down upon the neck of a goblin—but not the one he had charged. When Tivadar looked up, the world he had known was gone.
2/2
Watcher Sliver

Watcher Sliver {3}{W}

Creature - Sliver
All Sliver creatures get +0/+2.
"I have spied them, wandering and watching—but for what? I fear they watch for us."
—Yonat of Amrou
2/2
Weathered Bodyguards

Weathered Bodyguards {5}{W}

Creature - Human Soldier
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W}
2/5
Zealot il-Vec

Zealot il-Vec {2}{W}

Creature - Human Rebel
Shadow
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
1/1
Ancestral Vision

Ancestral Vision

Sorcery
(Color indicator: Ancestral Vision is blue)
Suspend 4—{U}
Target player draws three cards.
Bewilder

Bewilder {2}{U}

Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."
—Jhoira, master artificer
Brine Elemental

Brine Elemental {4}{U}{U}

Creature - Elemental
Morph {5}{U}{U}
When Brine Elemental is turned face up, each opponent skips their next untap step.
Water calls to water, and the world is left exhausted and withered in its wake.
5/4