Time Spiral

Psychotic Episode

Psychotic Episode {1}{B}{B}

Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness {1}{B}
Sangrophage

Sangrophage {B}{B}

Creature - Zombie
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
The living is all it eats.
3/3
Sengir Nosferatu

Sengir Nosferatu {3}{B}{B}

Creature - Vampire
Flying
{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
4/4
Skittering Monstrosity

Skittering Monstrosity {3}{B}{B}

Creature - Horror
When you cast a creature spell, sacrifice Skittering Monstrosity.
Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever.
5/5
Skulking Knight

Skulking Knight {2}{B}

Creature - Zombie Knight
Flanking
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
3/3
Smallpox

Smallpox {B}{B}

Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings."
—Ratadrabik of Urborg
Strangling Soot

Strangling Soot {2}{B}

Instant
Destroy target creature with toughness 3 or less.
Flashback {5}{R}
"What good is your blade without your breath?"
—Greht, Gathan warlord
Stronghold Overseer

Stronghold Overseer {3}{B}{B}{B}

Creature - Demon
Flying
Shadow
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
5/5
Sudden Death

Sudden Death {1}{B}{B}

Instant
Split second
Target creature gets -4/-4 until end of turn.
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
Sudden Spoiling

Sudden Spoiling {1}{B}{B}

Instant
Split second
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us."
—Ezrith, druid of the Dark Hours
Traitor's Clutch

Traitor's Clutch {4}{B}

Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn.
Flashback {1}{B}
Trespasser il-Vec

Trespasser il-Vec {2}{B}

Creature - Human Rogue
Discard a card: Trespasser il-Vec gains shadow until end of turn.
At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds.
3/1
Urborg Syphon-Mage

Urborg Syphon-Mage {2}{B}

Creature - Human Spellshaper
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."
2/2
Vampiric Sliver

Vampiric Sliver {3}{B}

Creature - Sliver
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
They draw upon the strength of their hive and of their victims.
3/3
Viscid Lemures

Viscid Lemures {4}{B}

Creature - Spirit
{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
"Lemurs? Is that all? Finally, something harmless . . ."
—Norin the Wary
4/3
Aetherflame Wall

Aetherflame Wall {1}{R}

Creature - Wall
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Aetherflame Wall gets +1/+0 until end of turn.
0/4
Ancient Grudge

Ancient Grudge {1}{R}

Instant
Destroy target artifact.
Flashback {G}
The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.
Barbed Shocker

Barbed Shocker {3}{R}

Creature - Insect
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
2/2
Basalt Gargoyle

Basalt Gargoyle {2}{R}

Creature - Gargoyle
Flying
Echo {2}{R}
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
3/2
Blazing Blade Askari

Blazing Blade Askari {2}{R}

Creature - Human Knight
Flanking
{2}: Blazing Blade Askari becomes colorless until end of turn.
"This can't be Jamuraa. We could not have failed her this badly . . . ."
2/2
Bogardan Hellkite

Bogardan Hellkite {6}{R}{R}

Creature - Dragon
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5/5
Bogardan Rager

Bogardan Rager {5}{R}

Creature - Elemental
Flash
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts.
3/4
Bonesplitter Sliver

Bonesplitter Sliver {3}{R}

Creature - Sliver
All Sliver creatures get +2/+0.
As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.
2/2
Coal Stoker

Coal Stoker {3}{R}

Creature - Elemental
When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.
"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."
—Dobruk the Unstable, pyromancer
3/3