Time Spiral

Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
Fendros gasped as he watched the spell drip from the ends of his fingers. He moved his foot, afraid to disturb the spot where it lay slain.
Careful Consideration

Careful Consideration {2}{U}{U}

Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
"Sages who take the time to verify their sources are rewarded for their diligence."
—Jhoira, to Teferi
Clockspinning

Clockspinning {U}

Instant
Buyback {3}
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Coral Trickster

Coral Trickster {1}{U}

Creature - Merfolk Rogue
Morph {U}
When Coral Trickster is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Crookclaw Transmuter

Crookclaw Transmuter {3}{U}

Creature - Bird Wizard
Flash
Flying
When Crookclaw Transmuter enters, switch target creature's power and toughness until end of turn.
3/1
Deep-Sea Kraken

Deep-Sea Kraken {7}{U}{U}{U}

Creature - Kraken
Deep-Sea Kraken can't be blocked.
Suspend 9—{2}{U}
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.
6/6
Draining Whelk

Draining Whelk {4}{U}{U}

Creature - Illusion
Flash
Flying
When Draining Whelk enters, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
1/1
Dream Stalker

Dream Stalker {1}{U}

Creature - Illusion
When Dream Stalker enters, return a permanent you control to its owner's hand.
What happens when it is the dream that wakes and the sleeper that fades into memory?
1/5
Drifter il-Dal

Drifter il-Dal {U}

Creature - Human Wizard
Shadow
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.
2/1
Errant Ephemeron

Errant Ephemeron {6}{U}

Creature - Illusion
Flying
Suspend 4—{1}{U}
4/4
Eternity Snare

Eternity Snare {5}{U}

Enchantment - Aura
Enchant creature
When Eternity Snare enters, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Fathom Seer

Fathom Seer {1}{U}

Creature - Illusion
Morph—Return two Islands you control to their owner's hand.
When Fathom Seer is turned face up, draw two cards.
1/3
Fledgling Mawcor

Fledgling Mawcor {3}{U}

Creature - Beast
Flying
{T}: Fledgling Mawcor deals 1 damage to any target.
Morph {U}{U}
2/2
Fool's Demise

Fool's Demise {4}{U}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
Ixidron

Ixidron {3}{U}{U}

Creature - Illusion
As Ixidron enters, turn all other nontoken creatures face down.
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
*/*
Looter il-Kor

Looter il-Kor {1}{U}

Creature - Kor Rogue
Shadow
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
Magus of the Jar

Magus of the Jar {3}{U}{U}

Creature - Human Wizard
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
3/3
Moonlace

Moonlace {U}

Instant
Target spell or permanent becomes colorless.
Once a vision of constancy in the sky, the moon had long been hidden from view by the haze that chokes the heavens. The very sight of it had become a sign that change was in the air.
Mystical Teachings

Mystical Teachings {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{B}
Ophidian Eye

Ophidian Eye {2}{U}

Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Paradox Haze

Paradox Haze {2}{U}

Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you."
—Teferi
Psionic Sliver

Psionic Sliver {4}{U}

Creature - Sliver
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy.
2/2
Riftwing Cloudskate

Riftwing Cloudskate {3}{U}{U}

Creature - Illusion
Flying
When Riftwing Cloudskate enters, return target permanent to its owner's hand.
Suspend 3—{1}{U}
2/2
Sage of Epityr

Sage of Epityr {U}

Creature - Human Wizard
When Sage of Epityr enters, look at the top four cards of your library, then put them back in any order.
Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.
1/1
Screeching Sliver

Screeching Sliver {U}

Creature - Sliver
All Slivers have "{T}: Target player mills a card."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
—Merrik Aidar, Benalish patrol
1/1