Time Spiral

Time Spiral contains 301 cards.
It is part of Time Spiral block.
Released: 2006-10-06
Base set size: 301 cards.
  • Time Spiral Draft Booster (TSP-DRAFT)
  • Amrou Scout

    Amrou Scout {1}{W}

    Creature - Kithkin Rebel Scout
    {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
    The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
    Amrou Seekers

    Amrou Seekers {2}{W}

    Creature - Kithkin Rebel
    Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
    The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
    Angel's Grace

    Angel's Grace {W}

    Split second
    You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
    Benalish Cavalry

    Benalish Cavalry {1}{W}

    Creature - Human Knight
    "My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
    Castle Raptors

    Castle Raptors {4}{W}

    Creature - Bird Soldier
    As long as Castle Raptors is untapped, it gets +0/+2.
    "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
    Cavalry Master

    Cavalry Master {2}{W}{W}

    Creature - Human Knight
    Other creatures you control with flanking have flanking.
    Celestial Crusader

    Celestial Crusader {2}{W}{W}

    Creature - Spirit
    Split second
    Other white creatures get +1/+1.
    Children of Korlis

    Children of Korlis {W}

    Creature - Human Rebel Cleric
    Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn.
    "We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause."
    —Tavalus, acolyte of Korlis

    Chronosavant {5}{W}

    Creature - Giant
    {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
    "In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."
    Cloudchaser Kestrel

    Cloudchaser Kestrel {1}{W}{W}

    Creature - Bird
    When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
    {W}: Target permanent becomes white until end of turn.
    D'Avenant Healer

    D'Avenant Healer {1}{W}{W}

    Creature - Human Cleric Archer
    {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
    {T}: Prevent the next 1 damage that would be dealt to any target this turn.
    "One arrow keenly fired might prevent more battlefield wounds than I could treat."
    Detainment Spell

    Detainment Spell {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature's activated abilities can't be activated.
    {1}{W}: Attach Detainment Spell to target creature.
    Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
    Divine Congregation

    Divine Congregation {3}{W}

    You gain 2 life for each creature target player controls.
    Suspend 5—{1}{W}
    Duskrider Peregrine

    Duskrider Peregrine {5}{W}

    Creature - Bird
    Flying, protection from black
    Suspend 3—{1}{W}
    Errant Doomsayers

    Errant Doomsayers {1}{W}

    Creature - Human Rebel
    {T}: Tap target creature with toughness 2 or less.
    "Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."

    Evangelize {4}{W}

    Buyback {2}{W}{W}
    Gain control of target creature of an opponent's choice they control.
    Flickering Spirit

    Flickering Spirit {3}{W}

    Creature - Spirit
    {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
    It disappears each time with the hope that it will not return to the same desolation it left behind.
    Foriysian Interceptor

    Foriysian Interceptor {3}{W}

    Creature - Human Soldier
    Foriysian Interceptor can block an additional creature each combat.
    A focal point for time rifts, Foriys contends simultaneously with foes both new and old.

    Fortify {2}{W}

    Choose one —
    • Creatures you control get +2/+0 until end of turn.
    • Creatures you control get +0/+2 until end of turn.
    "Where metal is tainted and wood is scarce, we are best armed by faith."
    —Tavalus, acolyte of Korlis
    Gaze of Justice

    Gaze of Justice {W}

    As an additional cost to cast this spell, tap three untapped white creatures you control.
    Exile target creature.
    Flashback {5}{W}
    Griffin Guide

    Griffin Guide {2}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +2/+2 and has flying.
    When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
    Gustcloak Cavalier

    Gustcloak Cavalier {3}{W}{W}

    Creature - Human Knight
    Whenever Gustcloak Cavalier attacks, you may tap target creature.
    Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
    Icatian Crier

    Icatian Crier {2}{W}

    Creature - Human Spellshaper
    {1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
    A thousand years removed from her home, her news of war had lost its context, but not its relevance.
    Ivory Giant

    Ivory Giant {5}{W}{W}

    Creature - Giant
    When Ivory Giant enters the battlefield, tap all nonwhite creatures.
    Suspend 5—{W}
    Jedit's Dragoons

    Jedit's Dragoons {5}{W}

    Creature - Cat Soldier
    When Jedit's Dragoons enters the battlefield, you gain 4 life.
    After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.