Torment

Torment contains 143 cards.
It is part of Odyssey block.
Released: 2002-02-04
Base set size: 143 cards.
Angel of Retribution

Angel of Retribution {6}{W}

Creature - Angel
Flying, first strike
Bitter vengeance never glowed so bright nor sang so sweet.
5/5
Aven Trooper

Aven Trooper {3}{W}

Creature - Bird Soldier
Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
The very skies seethe with the aven's hatred for the Cabal.
1/1
Cleansing Meditation

Cleansing Meditation {1}{W}{W}

Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Equal Treatment

Equal Treatment {1}{W}

Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
Floating Shield

Floating Shield {2}{W}

Enchantment - Aura
Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
Frantic Purification

Frantic Purification {2}{W}

Instant
Destroy target enchantment.
Madness {W}
By definition, madness ends in one of two ways: clarity . . . or death.
Hypochondria

Hypochondria {1}{W}

Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
Major Teroh

Major Teroh {3}{W}

Legendary Creature - Bird Soldier
Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
"I am the holy wind that shall avenge the Cabal's victims."
2/3
Militant Monk

Militant Monk {1}{W}{W}

Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1
Morningtide

Morningtide {1}{W}

Sorcery
Exile all graveyards.
"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
—Major Teroh
Mystic Familiar

Mystic Familiar {1}{W}

Creature - Bird
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
They soar, and the mystics follow.
1/2
Pay No Heed

Pay No Heed {W}

Instant
Prevent all damage a source of your choice would deal this turn.
"Inhale life. Exhale pain."
—Mystic elder
Possessed Nomad

Possessed Nomad {2}{W}{W}

Creature - Human Nomad Horror
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3/3
Reborn Hero

Reborn Hero {2}{W}

Creature - Human Soldier
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
2/2
Spirit Flare

Spirit Flare {3}{W}

Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1}{W}, Pay 3 life.
Stern Judge

Stern Judge {2}{W}

Creature - Human Cleric
{T}: Each player loses 1 life for each Swamp they control.
"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."
2/2
Strength of Isolation

Strength of Isolation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W}
Don't mistake isolation for safety.
Teroh's Faithful

Teroh's Faithful {3}{W}

Creature - Human Cleric
When Teroh's Faithful enters the battlefield, you gain 4 life.
The light of reason follows them even into battle.
1/4
Teroh's Vanguard

Teroh's Vanguard {3}{W}

Creature - Human Nomad
Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
2/3
Transcendence

Transcendence {3}{W}{W}{W}

Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost.
Vengeful Dreams

Vengeful Dreams {W}{W}

Instant
As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.
Teroh dreams of his enemies' doom.
Alter Reality

Alter Reality {1}{U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Flashback {1}{U}
Ambassador Laquatus

Ambassador Laquatus {1}{U}{U}

Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
"He smiles with poisoned lips."
—Empress Llawan
1/3
Aquamoeba

Aquamoeba {1}{U}

Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Some tides need no moon.
1/3
Balshan Collaborator

Balshan Collaborator {3}{U}

Creature - Bird Soldier
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
"Power, gold, crackers—every bird has its price."
—Chainer, dementia master
2/2