Torment contains 143 cards.
It is part of Odyssey block.
Released: 2002-02-04
Base set size: 143 cards.
  • Torment Draft Booster (TOR-DRAFT)
  • Torment Fat Pack Promotional Cards (TOR-FAT-PACK)
  • Angel of Retribution

    Angel of Retribution {6}{W}

    Creature - Angel
    Flying, first strike
    Bitter vengeance never glowed so bright nor sang so sweet.
    Aven Trooper

    Aven Trooper {3}{W}

    Creature - Bird Soldier
    {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
    The very skies seethe with the aven's hatred for the Cabal.
    Cleansing Meditation

    Cleansing Meditation {1}{W}{W}

    Destroy all enchantments.
    Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
    Equal Treatment

    Equal Treatment {1}{W}

    If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
    Draw a card.
    Floating Shield

    Floating Shield {2}{W}

    Enchantment - Aura
    Enchant creature
    As Floating Shield enters the battlefield, choose a color.
    Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
    Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
    Frantic Purification

    Frantic Purification {2}{W}

    Destroy target enchantment.
    Madness {W}
    By definition, madness ends in one of two ways: clarity . . . or death.

    Hypochondria {1}{W}

    {W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
    {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
    Major Teroh

    Major Teroh {3}{W}

    Legendary Creature - Bird Soldier
    {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
    "I am the holy wind that shall avenge the Cabal's victims."
    Militant Monk

    Militant Monk {1}{W}{W}

    Creature - Human Monk Cleric
    {T}: Prevent the next 1 damage that would be dealt to any target this turn.

    Morningtide {1}{W}

    Exile all graveyards.
    "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
    —Major Teroh
    Mystic Familiar

    Mystic Familiar {1}{W}

    Creature - Bird
    Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
    They soar, and the mystics follow.
    Pay No Heed

    Pay No Heed {W}

    Prevent all damage a source of your choice would deal this turn.
    "Inhale life. Exhale pain."
    —Mystic elder
    Possessed Nomad

    Possessed Nomad {2}{W}{W}

    Creature - Human Nomad Horror
    Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
    Reborn Hero

    Reborn Hero {2}{W}

    Creature - Human Soldier
    Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
    Spirit Flare

    Spirit Flare {3}{W}

    Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
    Flashback—{1}{W}, Pay 3 life.
    Stern Judge

    Stern Judge {2}{W}

    Creature - Human Cleric
    {T}: Each player loses 1 life for each Swamp they control.
    "How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."
    Strength of Isolation

    Strength of Isolation {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+2 and has protection from black.
    Madness {W}
    Don't mistake isolation for safety.
    Teroh's Faithful

    Teroh's Faithful {3}{W}

    Creature - Human Cleric
    When Teroh's Faithful enters the battlefield, you gain 4 life.
    The light of reason follows them even into battle.
    Teroh's Vanguard

    Teroh's Vanguard {3}{W}

    Creature - Human Nomad
    Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

    Transcendence {3}{W}{W}{W}

    You don't lose the game for having 0 or less life.
    When you have 20 or more life, you lose the game.
    Whenever you lose life, you gain 2 life for each 1 life you lost.
    Vengeful Dreams

    Vengeful Dreams {W}{W}

    As an additional cost to cast this spell, discard X cards.
    Exile X target attacking creatures.
    Teroh dreams of his enemies' doom.
    Alter Reality

    Alter Reality {1}{U}

    Change the text of target spell or permanent by replacing all instances of one color word with another.
    Flashback {1}{U}
    Ambassador Laquatus

    Ambassador Laquatus {1}{U}{U}

    Legendary Creature - Merfolk Wizard
    {3}: Target player mills three cards.
    "He smiles with poisoned lips."
    —Empress Llawan

    Aquamoeba {1}{U}

    Creature - Elemental Beast
    Discard a card: Switch Aquamoeba's power and toughness until end of turn.
    Some tides need no moon.
    Balshan Collaborator

    Balshan Collaborator {3}{U}

    Creature - Bird Soldier
    {B}: Balshan Collaborator gets +1/+1 until end of turn.
    "Power, gold, crackers—every bird has its price."
    —Chainer, dementia master