Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. {W}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature dies, you may pay {W}{W}. If you do, return this card to the battlefield under your control."
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life.
Flash Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control gain protection from black until end of turn."
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost.