Torment

Torment contains 143 cards.
It is part of Odyssey block.
Released: 2002-02-04
Base set size: 143 cards.
Boosters:
  • Torment Draft Booster (TOR-DRAFT)
  • Torment Fat Pack Promotional Cards (TOR-FAT-PACK)
  • Angel of Retribution

    Angel of Retribution {6}{W}

    Creature - Angel
    Flying, first strike
    Bitter vengeance never glowed so bright nor sang so sweet.
    5/5
    Aven Trooper

    Aven Trooper {3}{W}

    Creature - Bird Soldier
    Flying
    {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
    The very skies seethe with the aven's hatred for the Cabal.
    1/1
    Cleansing Meditation

    Cleansing Meditation {1}{W}{W}

    Sorcery
    Destroy all enchantments.
    Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
    Equal Treatment

    Equal Treatment {1}{W}

    Instant
    If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
    Draw a card.
    Floating Shield

    Floating Shield {2}{W}

    Enchantment - Aura
    Enchant creature
    As Floating Shield enters the battlefield, choose a color.
    Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
    Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
    Frantic Purification

    Frantic Purification {2}{W}

    Instant
    Destroy target enchantment.
    Madness {W}
    By definition, madness ends in one of two ways: clarity . . . or death.
    Hypochondria

    Hypochondria {1}{W}

    Enchantment
    {W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
    {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
    Major Teroh

    Major Teroh {3}{W}

    Legendary Creature - Bird Soldier
    Flying
    {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
    "I am the holy wind that shall avenge the Cabal's victims."
    2/3
    Militant Monk

    Militant Monk {1}{W}{W}

    Creature - Human Monk Cleric
    Vigilance
    {T}: Prevent the next 1 damage that would be dealt to any target this turn.
    2/1
    Morningtide

    Morningtide {1}{W}

    Sorcery
    Exile all graveyards.
    "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
    —Major Teroh
    Mystic Familiar

    Mystic Familiar {1}{W}

    Creature - Bird
    Flying
    Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
    They soar, and the mystics follow.
    1/2
    Pay No Heed

    Pay No Heed {W}

    Instant
    Prevent all damage a source of your choice would deal this turn.
    "Inhale life. Exhale pain."
    —Mystic elder
    Possessed Nomad

    Possessed Nomad {2}{W}{W}

    Creature - Human Nomad Horror
    Vigilance
    Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
    3/3
    Reborn Hero

    Reborn Hero {2}{W}

    Creature - Human Soldier
    Vigilance
    Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
    2/2
    Spirit Flare

    Spirit Flare {3}{W}

    Instant
    Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
    Flashback—{1}{W}, Pay 3 life.
    Stern Judge

    Stern Judge {2}{W}

    Creature - Human Cleric
    {T}: Each player loses 1 life for each Swamp they control.
    "How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."
    2/2
    Strength of Isolation

    Strength of Isolation {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+2 and has protection from black.
    Madness {W}
    Don't mistake isolation for safety.
    Teroh's Faithful

    Teroh's Faithful {3}{W}

    Creature - Human Cleric
    When Teroh's Faithful enters the battlefield, you gain 4 life.
    The light of reason follows them even into battle.
    1/4
    Teroh's Vanguard

    Teroh's Vanguard {3}{W}

    Creature - Human Nomad
    Flash
    Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
    2/3
    Transcendence

    Transcendence {3}{W}{W}{W}

    Enchantment
    You don't lose the game for having 0 or less life.
    When you have 20 or more life, you lose the game.
    Whenever you lose life, you gain 2 life for each 1 life you lost.
    Vengeful Dreams

    Vengeful Dreams {W}{W}

    Instant
    As an additional cost to cast this spell, discard X cards.
    Exile X target attacking creatures.
    Teroh dreams of his enemies' doom.
    Alter Reality

    Alter Reality {1}{U}

    Instant
    Change the text of target spell or permanent by replacing all instances of one color word with another.
    Flashback {1}{U}
    Ambassador Laquatus

    Ambassador Laquatus {1}{U}{U}

    Legendary Creature - Merfolk Wizard
    {3}: Target player mills three cards.
    "He smiles with poisoned lips."
    —Empress Llawan
    1/3
    Aquamoeba

    Aquamoeba {1}{U}

    Creature - Elemental Beast
    Discard a card: Switch Aquamoeba's power and toughness until end of turn.
    Some tides need no moon.
    1/3
    Balshan Collaborator

    Balshan Collaborator {3}{U}

    Creature - Bird Soldier
    Flying
    {B}: Balshan Collaborator gets +1/+1 until end of turn.
    "Power, gold, crackers—every bird has its price."
    —Chainer, dementia master
    2/2