Torment

Psychotic Haze

Psychotic Haze {2}{B}{B}

Instant
Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B}
Putrid Imp

Putrid Imp {B}

Creature - Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
1/1
Rancid Earth

Rancid Earth {1}{B}{B}

Sorcery
Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Restless Dreams

Restless Dreams {B}

Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.
Braids dreams of dark rebirth.
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Shade's Form

Shade's Form {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Shambling Swarm

Shambling Swarm {1}{B}{B}{B}

Creature - Horror
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Chainer's madness personified, it exists only to slaughter the innocent.
3/3
Sickening Dreams

Sickening Dreams {1}{B}

Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
The Patriarch dreams of vile plague.
Slithery Stalker

Slithery Stalker {1}{B}{B}

Creature - Nightmare Horror
Swampwalk
When Slithery Stalker enters, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/1
Soul Scourge

Soul Scourge {4}{B}

Creature - Nightmare Horror
Flying
When Soul Scourge enters, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
3/2
Strength of Lunacy

Strength of Lunacy {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B}
Don't confuse lunacy with courage.
Unhinge

Unhinge {2}{B}

Sorcery
Target player discards a card.
Draw a card.
"Don't let your mind wander—it might not come back."
—Braids, dementia summoner
Waste Away

Waste Away {4}{B}

Instant
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Chainer's insanity touched nearly every living thing—including viruses.
Zombie Trailblazer

Zombie Trailblazer {B}{B}{B}

Creature - Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
Some zombies are natural-reborn leaders.
2/2
Accelerate

Accelerate {1}{R}

Instant
Target creature gains haste until end of turn.
Draw a card.
"I've seen lightning move slower."
—Nomad sentry
Balthor the Stout

Balthor the Stout {1}{R}{R}

Legendary Creature - Dwarf Barbarian
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
"I like to think of him as concentrated barbarian."
—Kamahl, pit fighter
2/2
Barbarian Outcast

Barbarian Outcast {1}{R}

Creature - Human Barbarian Beast
When you control no Swamps, sacrifice Barbarian Outcast.
"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
—Cabal surgeon
2/2
Crackling Club

Crackling Club {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: It deals 1 damage to target creature.
It adds injury to injury.
Crazed Firecat

Crazed Firecat {5}{R}{R}

Creature - Elemental Cat
When Crazed Firecat enters, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.
"The longer it's caged, the madder it gets."
—Firecat handler
4/4
Devastating Dreams

Devastating Dreams {R}{R}

Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
Kamahl dreams of storms of fire.
Enslaved Dwarf

Enslaved Dwarf {R}

Creature - Dwarf
{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.
1/1
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
Flaming Gambit

Flaming Gambit {X}{R}

Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R}
Flash of Defiance

Flash of Defiance {1}{R}

Sorcery
Green creatures and white creatures can't block this turn.
Flashback—{1}{R}, Pay 3 life.
Grim Lavamancer

Grim Lavamancer {R}

Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1