{B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
"Just what I need—more competition." —Cabal grave robber
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
Since it eats only carrion, sometimes it needs to make some from scratch.
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
When this creature enters, exile up to two target cards from a single graveyard. When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and from white until end of turn.
Flying When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
Haste At the beginning of the end step, sacrifice this creature. At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. {B}: Regenerate this creature.
Whenever a permanent other than this enchantment is put into a graveyard from the battlefield, this enchantment deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice this enchantment.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.