Torment

Gurzigost

Gurzigost {3}{G}{G}

Creature - Beast
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
6/8
Insist

Insist {G}

Sorcery
The next creature spell you cast this turn can't be countered.
Draw a card.
"Finesse is no match for brute force."
—Seton, centaur druid
Invigorating Falls

Invigorating Falls {2}{G}{G}

Sorcery
You gain life equal to the number of creature cards in all graveyards.
Krosan druids do not fear death, for they know that nature will only prosper from their passing.
Krosan Constrictor

Krosan Constrictor {3}{G}

Creature - Snake
Swampwalk
{T}: Target black creature gets -2/-0 until end of turn.
"It's a slithering, coldblooded menace. I've gotta respect that."
—Braids, dementia summoner
2/2
Krosan Restorer

Krosan Restorer {2}{G}

Creature - Human Druid
{T}: Untap target land.
Threshold{T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
1/2
Nantuko Blightcutter

Nantuko Blightcutter {2}{G}

Creature - Insect Druid
Protection from black
Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
2/2
Nantuko Calmer

Nantuko Calmer {2}{G}{G}

Creature - Insect Druid
{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
2/3
Nantuko Cultivator

Nantuko Cultivator {3}{G}

Creature - Insect Druid
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
2/2
Narcissism

Narcissism {2}{G}

Enchantment
{G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Nostalgic Dreams

Nostalgic Dreams {G}{G}

Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Seton dreams of life renewed.
Parallel Evolution

Parallel Evolution {3}{G}{G}

Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G}
Possessed Centaur

Possessed Centaur {2}{G}{G}

Creature - Centaur Horror
Trample
Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
3/3
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Cabal Coffers

Cabal Coffers

Land
{2}, {T}: Add {B} for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.
Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Tainted Isle

Tainted Isle

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
Tainted Peak

Tainted Peak

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.