Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Escape — {5}{B}, Exile three other cards from your graveyard. Pharika's Spawn escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature of their choice.
When Treacherous Blessing enters, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Phenax is generous with gifts and unforgiving of debts.
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
Tymaret's toughness is equal to your devotion to black. {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Underworld Charger can't block. Escape — {4}{B}, Exile three other cards from your graveyard. Underworld Charger escapes with two +1/+1 counters on it.
When Woe Strider enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape — {3}{B}{B}, Exile four other cards from your graveyard. Woe Strider escapes with two +1/+1 counters on it.
I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
Anax's power is equal to your devotion to red. Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.