Theros Beyond Death

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove {2}{G}

Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
2/4
Mantle of the Wolf

Mantle of the Wolf {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Nessian Boar

Nessian Boar {3}{G}{G}

Creature - Boar
All creatures able to block Nessian Boar do so.
Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
10/6
Nylea's Intervention

Nylea's Intervention {X}{G}{G}

Sorcery
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Nyxbloom Ancient

Nyxbloom Ancient {4}{G}{G}{G}

Enchantment Creature - Elemental
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
5/5
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
1/3
Allure of the Unknown

Allure of the Unknown {3}{B}{R}

Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Atris, Oracle of Half-Truths

Atris, Oracle of Half-Truths {2}{U}{B}

Legendary Creature - Human Advisor
Menace
When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
3/2
Bronzehide Lion

Bronzehide Lion {G}{W}

Creature - Cat
{G}{W}: Bronzehide Lion gains indestructible until end of turn.
When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
3/3
Dalakos, Crafter of Wonders

Dalakos, Crafter of Wonders {1}{U}{R}

Legendary Creature - Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
2/4
Dream Trawler

Dream Trawler {2}{W}{W}{U}{U}

Creature - Sphinx
Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
3/5
Enigmatic Incarnation

Enigmatic Incarnation {2}{G}{U}

Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Gallia of the Endless Dance

Gallia of the Endless Dance {R}{G}

Legendary Creature - Satyr
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
2/2
Haktos the Unscarred

Haktos the Unscarred {R}{R}{W}{W}

Legendary Creature - Human Warrior
Haktos the Unscarred attacks each combat if able.
As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
6/1
Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger {B}{R}

Legendary Creature - Elder Giant
When Kroxa enters the battlefield, sacrifice it unless it escaped.
Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape — {B}{B}{R}{R}, Exile five other cards from your graveyard.
6/6
Kunoros, Hound of Athreos

Kunoros, Hound of Athreos {1}{W}{B}

Legendary Creature - Dog
Vigilance, menace, lifelink
Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.
3/3
Polukranos, Unchained

Polukranos, Unchained {2}{B}{G}

Legendary Creature - Zombie Hydra
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.
If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
{1}{B}{G}: Polukranos fights another target creature.
Escape — {4}{B}{G}, Exile six other cards from your graveyard.
0/0
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath {1}{G}{U}

Legendary Creature - Elder Giant
When Uro enters the battlefield, sacrifice it unless it escaped.
Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape — {G}{G}{U}{U}, Exile five other cards from your graveyard.
6/6
Nyx Lotus

Nyx Lotus {4}

Legendary Artifact
Nyx Lotus enters the battlefield tapped.
{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color.
Shadowspear

Shadowspear {1}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
Labyrinth of Skophos

Labyrinth of Skophos

Land
{T}: Add {C}.
{4}, {T}: Remove target attacking or blocking creature from combat.
Related card: Skophos Maze-Warden
Temple of Abandon

Temple of Abandon

Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Temple of Abandon

Temple of Abandon

Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Temple of Deceit

Temple of Deceit

Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Temple of Enlightenment

Temple of Enlightenment

Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.