Theros Beyond Death

Purphoros's Intervention

Purphoros's Intervention {X}{R}

Sorcery
Choose one —
• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.
"I bring a fire to recast all the world."
Satyr's Cunning

Satyr's Cunning {R}

Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape — {2}{R}, Exile two other cards from your graveyard.
It's hard to keep a satyr down, even in the Underworld.
Skophos Maze-Warden

Skophos Maze-Warden {3}{R}

Creature - Minotaur Warrior
{1}: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature.
3/4
Related card: Labyrinth of Skophos
Skophos Warleader

Skophos Warleader {4}{R}

Creature - Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn.
The minotaur polis of Skophos boasts grand temples to the god of slaughter.
4/5
Stampede Rider

Stampede Rider {2}{R}

Creature - Satyr
Trample
At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.
To a satyr, a stampede is just another kind of revelry.
2/3
Storm Herald

Storm Herald {2}{R}

Creature - Human Shaman
Haste
When Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
3/2
Storm's Wrath

Storm's Wrath {2}{R}{R}

Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Distant thunder rumbled, a dread forewarning of Keranos's displeasure.
Tectonic Giant

Tectonic Giant {2}{R}{R}

Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3/4
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Right now, in these first moments of creation, it is simultaneously nothing and everything."
The Triumph of Anax

The Triumph of Anax {2}{R}

Enchantment - Saga
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control.
Underworld Breach

Underworld Breach {1}{R}

Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
At the beginning of the end step, sacrifice Underworld Breach.
Underworld Fires

Underworld Fires {1}{R}

Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
The Underworld is anything but a resting place.
Underworld Rage-Hound

Underworld Rage-Hound {1}{R}

Creature - Elemental Dog
Underworld Rage-Hound attacks each combat if able.
Escape — {3}{R}, Exile three other cards from your graveyard.
Underworld Rage-Hound escapes with a +1/+1 counter on it.
3/1
Wrap in Flames

Wrap in Flames {3}{R}

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Bright flames quell the darkest nightmares.
Arasta of the Endless Web

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature - Spider
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.
3/5
The Binding of the Titans

The Binding of the Titans {1}{G}

Enchantment - Saga
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.
Chainweb Aracnir

Chainweb Aracnir {G}

Creature - Spider
Reach
When Chainweb Aracnir enters, it deals damage equal to its power to target creature with flying an opponent controls.
Escape — {3}{G}{G}, Exile four other cards from your graveyard.
Chainweb Aracnir escapes with three +1/+1 counters on it.
1/2
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove {2}{G}

Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
2/4
The First Iroan Games

The First Iroan Games {2}{G}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token.
Gift of Strength

Gift of Strength {1}{G}

Instant
Target creature gets +3/+3 and gains reach until end of turn.
The Nessian Wood is never without defenders.
Hydra's Growth

Hydra's Growth {2}{G}

Enchantment - Aura
Enchant creature
When Hydra's Growth enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Hyrax Tower Scout

Hyrax Tower Scout {2}{G}

Creature - Human Scout
When Hyrax Tower Scout enters, untap target creature.
The scouts of Hyrax Tower keep watch at the edge of Setessan territory, protecting the polis from inhuman monsters and enemy armies.
3/3
Ilysian Caryatid

Ilysian Caryatid {1}{G}

Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.
1/1
Inspire Awe

Inspire Awe {3}{G}

Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Nylea appeared amid the howl of a hundred beasts.