Theros Beyond Death

Setessan Training

Setessan Training {1}{G}

Enchantment - Aura
Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample.
In the heart of Setessa, the warriors of Leina Tower defend the polis and train its daughters.
Skola Grovedancer

Skola Grovedancer {1}{G}

Enchantment Creature - Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
{2}{G}: Mill a card.
"From the ashes of last night's revel, I bring the dawn on new growth."
2/2
Voracious Typhon

Voracious Typhon {2}{G}{G}

Creature - Snake Beast
Escape — {5}{G}{G}, Exile four other cards from your graveyard.
Voracious Typhon escapes with three +1/+1 counters on it.
A typhon's escape from the Underworld makes armies flee and kingdoms fall.
4/4
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Wolfwillow Haven

Wolfwillow Haven {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Acolyte of Affliction

Acolyte of Affliction {2}{B}{G}

Creature - Human Cleric
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
The best healers are intimately familiar with death.
2/3
Allure of the Unknown

Allure of the Unknown {3}{B}{R}

Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
The light of hope blinded Pantor to the ills of the world.
Ashiok, Nightmare Muse

Ashiok, Nightmare Muse {3}{U}{B}

Legendary Planeswalker - Ashiok
[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."
[–3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
[–7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Loyalty:
5
Atris, Oracle of Half-Truths

Atris, Oracle of Half-Truths {2}{U}{B}

Legendary Creature - Human Advisor
Menace
When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
3/2
Bronzehide Lion

Bronzehide Lion {G}{W}

Creature - Cat
{G}{W}: Bronzehide Lion gains indestructible until end of turn.
When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
3/3
Calix, Destiny's Hand

Calix, Destiny's Hand {2}{G}{W}

Legendary Planeswalker - Calix
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[–7]: Return all enchantment cards from your graveyard to the battlefield.
Loyalty:
4
Dalakos, Crafter of Wonders

Dalakos, Crafter of Wonders {1}{U}{R}

Legendary Creature - Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
His imagination soars from the depths of the sea to the heights of the heavens.
2/4
Devourer of Memory

Devourer of Memory {U}{B}

Creature - Nightmare
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.
{1}{U}{B}: Mill a card.
It slips silently through the still waters of the Labyrinth of Memories to feed.
2/1
Dream Trawler

Dream Trawler {2}{W}{W}{U}{U}

Creature - Sphinx
Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
3/5
Enigmatic Incarnation

Enigmatic Incarnation {2}{G}{U}

Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Eutropia the Twice-Favored

Eutropia the Twice-Favored {1}{G}{U}

Legendary Creature - Human Wizard
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Nylea speaks to her in the windblown leaves; Thassa in the rushing tides.
2/2
Gallia of the Endless Dance

Gallia of the Endless Dance {R}{G}

Legendary Creature - Satyr
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
"There's no success like excess!"
2/2
Haktos the Unscarred

Haktos the Unscarred {R}{R}{W}{W}

Legendary Creature - Human Warrior
Haktos the Unscarred attacks each combat if able.
As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.
"Many have sought my weakness. All have failed."
6/1
Hero of the Nyxborn

Hero of the Nyxborn {1}{R}{W}

Enchantment Creature - Human Soldier
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
Heroic deeds inspire new heroes.
2/2
Klothys, God of Destiny

Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4/5
Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger {B}{R}

Legendary Creature - Elder Giant
When Kroxa enters the battlefield, sacrifice it unless it escaped.
Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape — {B}{B}{R}{R}, Exile five other cards from your graveyard.
6/6
Kunoros, Hound of Athreos

Kunoros, Hound of Athreos {1}{W}{B}

Legendary Creature - Dog
Vigilance, menace, lifelink
Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.
Three sharp barks announce an attempt to escape the Underworld. Three sharp bites end it.
3/3
Mischievous Chimera

Mischievous Chimera {U}{R}

Enchantment Creature - Chimera
Flying
Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
Some curiosities are best left alone.
2/2
Polukranos, Unchained

Polukranos, Unchained {2}{B}{G}

Legendary Creature - Zombie Hydra
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.
If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
{1}{B}{G}: Polukranos fights another target creature.
Escape — {4}{B}{G}, Exile six other cards from your graveyard.
0/0
Rise to Glory

Rise to Glory {3}{W}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
A hero dies, and a legend arises.